Starbound

Starbound

Processors
32 Comments
ZapDoggo 2 Mar, 2024 @ 2:20pm 
Was going to ask if it works with Automation Aides, and it appears it does, albeit in a funky sort of way. Took me a hot minute to figure out a setup that works.

Would it be possible to get direct compatibility, though?
thebigdaddyking4536 13 Feb, 2024 @ 3:32pm 
what community framework scripts do these rely on? i want to throw everything out not needed for these to work
Noche 22 Aug, 2023 @ 3:55pm 
Oh, that must've been added as a dependency under my nose...don't remember needing it before. Thanks for telling me
Emmaker  [author] 22 Aug, 2023 @ 8:28am 
@Noche you need to download the Community Framework linked in dependencies.
Noche 22 Aug, 2023 @ 12:43am 
Crash when attempting to place a Crusher.

[03:41:30.212] [Error] WorldServerThread exception caught handling incoming packets for client 1: (AssetException) Error loading asset /objects/scripts/cf_processor.lua
Emmaker  [author] 13 May, 2023 @ 5:58am 
@AgentKirin I never programmed the system with creating new stacks in mind; it's simply a scenario I never considered. Thank you for bringing it to my attention, however. I will work on an update with that feature.
AgentKirin 12 May, 2023 @ 9:39pm 
The centrifuge is working now, thanks :3 There is another (thankfully non-crash-inducing) issue: I threw a whole stack of gravel into the crusher, and after a while it generated a full stack of sand... but it wouldn't generate any more until I took the full stack out of that spot. It does seem to work with the non-full stack placed before the full stack, though. Is it forgetting to start a new stack or something?
Emmaker  [author] 1 May, 2023 @ 3:10am 
@AgentKirin Similar issue, thank you for bringing it up. I just released the fix.
AgentKirin 30 Apr, 2023 @ 6:41pm 
@JamesTheMaker Thanks for your prompt response! Unfortunately, it still seems to be crashing, only this time it's giving me this (and I do have Community Framework installed):

[18:35:49.751] [Error] Exception caught loading asset: /objects/processors/centrifuge/objects/scripts/cf_processor.lua, (AssetException) No such asset '/objects/processors/centrifuge/objects/scripts/cf_processor.lua'
Emmaker  [author] 30 Apr, 2023 @ 3:31pm 
@AgentKirin this is a culprit of not enough proper testing, my apologies. I will update the mod with the fix shortly.

However, I recommend that you delete that centrifuge and craft a new one since the one you are trying to place is using the deprecated script as opposed to the new one which uses the updated Community Framework one.
AgentKirin 29 Apr, 2023 @ 8:42pm 
This is a really neat mod! However, I'm getting a crash when I try to place the centrifuge. The log points to a Lua script being the culprit. Any idea what's going on here?

[20:34:07.102] [Error] Exception caught loading asset: /objects/processors/depricated/centrifuge/scripts/processor.lua, (AssetException) No such asset '/objects/processors/depricated/centrifuge/scripts/processor.lua'
Tefnut 29 Apr, 2023 @ 11:40am 
Thanks! I'll be sure to. I hope I can find one to replace tree hybrids, because those were incredibly fun to mess with
Emmaker  [author] 28 Apr, 2023 @ 3:28pm 
@Tefnut nope, none whatsoever! Just craft a processor and plop it down and you're ready. Also, if you're looking to supplant FU, check out my modlist:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842226636
I've specifically designed it to do mostly everything FU does but without FU (and the research system) so feel free to look around and steal a few mods from it.
Tefnut 28 Apr, 2023 @ 3:00pm 
Question. Does this have any in-game requirements for setting them up? I know FU's processors have a very clunky power system, which was... well, it uses the wire system thats really not designed for heavy industrial use, its designed for mapmaking.

Either way, I'm slowly preparing to remove FU from my modding experience like an infected toe, and this is one of the many things that will help me with that
1100Ross 10 Feb, 2023 @ 9:03pm 
Congratulations great addition to the game. Ahh I'll leave a note here....a mixer was missing to add 1 or 2 or more items. I'll leave 2 notes lol. What @Toast said is a good idea and highly viable for what the mod was made for. Which is to be a library, a core, etc... The more mods that can use it the better for everyone.
Emmaker  [author] 29 Jan, 2023 @ 11:58am 
@JamesDreemurr might be closer than you think ;)
JamesDreemurr 29 Jan, 2023 @ 11:37am 
You are doing gods work, now we just need a Bee mod to rise out of the FU pit
Emmaker  [author] 24 Jan, 2023 @ 3:06pm 
There isn't a problem changing the IDs. I can change them once I get the motivation (I have another project underway). I just wanted to be clear that I will never provide FU support. Why are you using this alongside FU, anyways? That mod has processors already and has no support for my mod.
Autumn 24 Jan, 2023 @ 2:24pm 
@JamesTheMaker To be fair, it's better to have a more specific ID anyways. It'll conflict with anything else adding a centrifuge too.
Tenet 24 Jan, 2023 @ 2:06pm 
what the proplem to make normal id with mod prefix?
Emmaker  [author] 23 Jan, 2023 @ 3:51pm 
@container7799 This mod is not designed to work alongside FU, due to conflict of interest and my general disdain for FU.
Tenet 23 Jan, 2023 @ 2:17pm 
FU conflicy with centrifuge id
Prae 20 Jan, 2023 @ 5:48am 
A simple mod, but it's just what I needed!
I'm hoping you'll stay around and come up with more fun (and practical) toys to play with.
ᚱᚨᚲᛋᚨᚱ (Raksar) 17 Dec, 2022 @ 7:09am 
continue in the same spirit , good job , but do more automation , processing wood into coal , and you can come up with compatibility for the frakin universe, frying food is automatic , but not all that it was , I believe that you will update your mod good luck to you!!!
Autumn 17 Dec, 2022 @ 1:13am 
If I put these on my ship or a planetside base, will they process while I'm not there or should I look into getting a hell of a lot more titanium?
Sandbox Enjoyer 15 Dec, 2022 @ 8:27am 
This looks pretty great overall.
Rawr'kraine 🐉 13 Dec, 2022 @ 3:25am 
Ohhhhh yeah, that's a good point.

I would love to see standalone tech mod stuff that doesn't require FU, and this is a great start! Will totally use it for my next playthrough, which I plan to discard FU to try out Project Cosmos.

EDIT: what's in FU has proven there's clearly a market for tech mods in starbound, similar to minecraft, including more out-there ideas.
Anyways I hope the low download count isn't discouraging, and I hope more people build on this!

Now, all we need is a good modular item transportation system and that'd complete this for me!
Silver Sokolova 10 Dec, 2022 @ 9:17pm 
silbr
Silver Sokolova 10 Dec, 2022 @ 9:17pm 
soklova
kociara81 10 Dec, 2022 @ 9:34am 
That sounds great (and tons of tears and pain to make it work). Thank you for all that hard work. With mods like this, my personal FU-less mod setup would be much better than an older setup build around FU.

I can't wait what mods made by you would be next. The less monopoly FU has for some types of mods, the better for mod users and creators :Remi:.
Emmaker  [author] 10 Dec, 2022 @ 8:29am 
The great part about the framework is external patch mods are completely unnecessary! All the patching can be done within the mod, as long as they follow the necessary steps to make it load after Processors.
kociara81 10 Dec, 2022 @ 7:57am 
I can't wait for potential Betabound, M32 and Arcana (and other mods like this) compatibility patches in the future. Get them, FU can't have monopoly for tech mod like content anymore