Total War: WARHAMMER III

Total War: WARHAMMER III

26 ratings
Empire Mercenaries ONLY Maneaters
   
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graphical
Tags: mod
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155.313 KB
9 Dec, 2022 @ 3:32pm
9 Dec, 2022 @ 3:49pm
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Empire Mercenaries ONLY Maneaters

Description
Same as my previous mod, but now it's only the Meneaters that you can recruit from Taverns and the Red Moon Inn.

Tier 1 Tavern: Maneaters and Maneaters (Ironfists)

Tier 2 Tavern: Maneaters (Great Weapons)

Tier 3 Tavern: Maneaters (Pistols)

Red Moon Inn has access to all Maneater units.

If you want more units from various Order factions, you can check out my previous mod based off LordZarmack's here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898130774

This mod won't require updates, so don't ask for them unless LordZarmack's mod stops working.
18 Comments
warbossrok 1 Apr @ 10:59am 
ok this is cool
lwhのsama 14 Aug, 2024 @ 7:04am 
唯一遗憾这个机制类似雇佣兵,它不吃任何帝国的科技和领主的红线,但是领主自身带队的特性是任何部队都可以吃的(作为对比帝国食人魔写进了词条,可以吃科技)。酒馆里可无限招募:steamthumbsup::steamthumbsup:
General Brooks 3 Aug, 2024 @ 12:23pm 
Great mod. Sadly though this isn't compatible with SFO, because SFO gives these units build limits which the empire has no way to increase. I don't suppose you could just add an effect for each tavern to raise the build limit of each of these units by say 3? That would solve the issue nicely I think.
Lampros 15 Apr, 2023 @ 3:46am 
Just checked. His original mod gives the same technologies to all recruitable mercenaries (so no Ogres for him, since they cannot be recruited via his mod). So I assume either his mod adds those tech - or CA made all recruitable units covered by those technologies.
Lampros 15 Apr, 2023 @ 3:40am 
Okay, I will try. I checked vanilla, and there are no pictures for Ogres. So it must come from the mod - whether from his or yours ;)
Rustic Clover  [author] 14 Apr, 2023 @ 8:11pm 
I'm not saying you have to use it, I meant you should probably test if the same technology (or lack thereof) works for the units in his mod.
Lampros 14 Apr, 2023 @ 8:02pm 
Ah, okay. No interest in the original mod, as that lets the Empire recruit basically everyone and their mother - and it made Empire campaigns boring and non-Empire campaigns annoying.
Rustic Clover  [author] 14 Apr, 2023 @ 7:39pm 
I'll admit, I have no idea. I mostly just copied the OG files and added Ogre Mercenaries. Might be good to check if the same thing occurs on the units of LordZarmack's original mod.
Lampros 14 Apr, 2023 @ 11:48am 
I am loving this mod, so far. But I do have a question: It seems like the Ogre mercenaries get buffs from technology upgrades but not leader buffs. Is there a way you can add that, too? Also, on the technology side, Ogres also get the benefit of everything on the "Infantry" section, except State-issued Weapons. Is this an oversight or intended?
Lampros 14 Apr, 2023 @ 9:00am 
I second Yiunko's suggestion!