Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Mercenaries ONLY Maneaters
18 Comments
warbossrok 1 Apr @ 10:59am 
ok this is cool
lwhのsama 14 Aug, 2024 @ 7:04am 
唯一遗憾这个机制类似雇佣兵,它不吃任何帝国的科技和领主的红线,但是领主自身带队的特性是任何部队都可以吃的(作为对比帝国食人魔写进了词条,可以吃科技)。酒馆里可无限招募:steamthumbsup::steamthumbsup:
General Brooks 3 Aug, 2024 @ 12:23pm 
Great mod. Sadly though this isn't compatible with SFO, because SFO gives these units build limits which the empire has no way to increase. I don't suppose you could just add an effect for each tavern to raise the build limit of each of these units by say 3? That would solve the issue nicely I think.
Lampros 15 Apr, 2023 @ 3:46am 
Just checked. His original mod gives the same technologies to all recruitable mercenaries (so no Ogres for him, since they cannot be recruited via his mod). So I assume either his mod adds those tech - or CA made all recruitable units covered by those technologies.
Lampros 15 Apr, 2023 @ 3:40am 
Okay, I will try. I checked vanilla, and there are no pictures for Ogres. So it must come from the mod - whether from his or yours ;)
Rustic Clover  [author] 14 Apr, 2023 @ 8:11pm 
I'm not saying you have to use it, I meant you should probably test if the same technology (or lack thereof) works for the units in his mod.
Lampros 14 Apr, 2023 @ 8:02pm 
Ah, okay. No interest in the original mod, as that lets the Empire recruit basically everyone and their mother - and it made Empire campaigns boring and non-Empire campaigns annoying.
Rustic Clover  [author] 14 Apr, 2023 @ 7:39pm 
I'll admit, I have no idea. I mostly just copied the OG files and added Ogre Mercenaries. Might be good to check if the same thing occurs on the units of LordZarmack's original mod.
Lampros 14 Apr, 2023 @ 11:48am 
I am loving this mod, so far. But I do have a question: It seems like the Ogre mercenaries get buffs from technology upgrades but not leader buffs. Is there a way you can add that, too? Also, on the technology side, Ogres also get the benefit of everything on the "Infantry" section, except State-issued Weapons. Is this an oversight or intended?
Lampros 14 Apr, 2023 @ 9:00am 
I second Yiunko's suggestion!
Yiunko 31 Dec, 2022 @ 3:04am 
Great mod! Have you considered adding the same for Kislev or at least Cathay? They also co-live with ogres in the lore.
Rustic Clover  [author] 12 Dec, 2022 @ 6:06pm 
I doubt it
Rustic Clover  [author] 10 Dec, 2022 @ 11:39am 
I've always felt the same. Maneaters are far from uncommon sights in the Empire's military lorewise, and they even have their Empire clothing on ingame! They're an incredibly perfect fit and spice up the Empire by giving them one proper monstrous unit, balanced by exorbitant upkeep cost.
koboldlord94 10 Dec, 2022 @ 11:28am 
This is such a great mod. Vanilla empire really should have this included considering how loreful it is to have imperial ogres. Thanks for filling the gap, I've really wanted filled.
Rustic Clover  [author] 10 Dec, 2022 @ 12:30am 
Glad you like the mod!
Kraagan 9 Dec, 2022 @ 8:35pm 
Perfection
Rustic Clover  [author] 9 Dec, 2022 @ 6:21pm 
Thank you mate :)
lwhのsama 9 Dec, 2022 @ 6:03pm 
perfect mod:steamthumbsup::steamthumbsup: