Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Ancient Phazor
   
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Tags: Mods
File Size
Posted
Updated
4.383 MB
10 Dec, 2022 @ 7:34am
7 Aug @ 12:16pm
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Ancient Phazor

Description
This adds Ancient Tesseract technology to the game.

The Tesseract are energy beings from the galactic center.

+ Adds the Tesseract Phazor.

-- Roof mounted turret.

-- The room is a 2 by 3 rectangle.

-- Battery usage is 3 units per second.

-- There are mounts to connect 10 batteries.

-- Shoots a phased array pulsed energy projectile beam.
---- Long Range of 290 with an instant hit beam.
---- Deals salvage damage with a 75% chance to cause fires.
------ +50% more damage against structure.
------ +100% more damage against shields.
---- Deals superior mining damage against asteroids.

-- New sound effects and graphics.

-- Requirements to build:
60 Steel
30 Coils
60 Hyper-Coils
90 Tri-Steel
8 Processors
12 Diamonds

-- Blueprint costs 275,000 credits (before discounts) from the station's dark web.

NOTE: I spelled Phaser 'wrong' on purpose.
26 Comments
WillieSea  [author] 7 Aug @ 12:17pm 
Updated to game version 0.30.0 - Works but there is no overclock and no heat.
264155249 6 Aug @ 4:10am 
游戏有大更新了 模组几乎要全部更新
AboutDanAtlantis 17 Nov, 2023 @ 2:50am 
Hi.. how can i change the laser color, and the size?
WillieSea  [author] 6 Jul, 2023 @ 9:02am 
I also tested the anti-grav engine and it works fine with crew management turned on as well.
shephjr15 6 Jul, 2023 @ 8:38am 
upon further testing, this mod does seem to work, it was ancient antigrav engines that crash when being constructed. I commented on the wrong mod of yours
WillieSea  [author] 6 Jul, 2023 @ 8:36am 
The mod does not need to be updated since it is not crashing with crew management turned on. If it is crashing for you then post the first 20 or so lines of the error log.
shephjr15 6 Jul, 2023 @ 7:31am 
Will this mod be updated to accommodate the late June update that added crew construction? As it stands, like many mods that add a part, it seems to crash the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
Supreme 11 Feb, 2023 @ 2:59pm 
Is it possible to disable the collision of the lasers with the turrets? I like the Idea that they are the better version of a mining Laser. But to effectively use them you need to have them in a row or scattered across the whole ship.
WillieSea  [author] 24 Dec, 2022 @ 2:14pm 
Updated today: Update game version 0.20.32. Now drains shields rather than destroying shield generator when hitting shields. Range increased from 290 to 310. Battery used decreased from 300 to 250.
Choppah 22 Dec, 2022 @ 6:39pm 
Phazor destroys the shield generator when striking the shield arc. This is an issue in the mod Laser Beam Turrets as well. Doing damage to the shield generator itself is a cool mechanic, but it's destroyed in less than a second, making this mod unbalanced.