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Some of the things to look out for:
- Blender lets you "Select all by Trait", and then "Non-Manifold" (for vertices). Any vertex that shows up as Non-Manifold is what Sapien will complain about
- That said, it doesn't mean that you need to fix EVERY single vertex. But going for the main ones is a start
- Other tips are to select all vertices > merge by distance > set the distance to ~0.1 or 0.05. Additionally, Select all by trait > Loose geometry > delete to get rid of vertices that aren't working
- If you're porting a map, look for faces and edges that are outside the visible area (for indoor maps), or overlapping edges and vertices
It's not a one size fits all solution unfortunately, and this took me almost a month to fix. Good luck!