Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Peach's Castle - Interior (Beta)
   
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Engine: Halo3
Game Content: Multiplayer
File Size
Posted
Updated
942.140 MB
10 Dec, 2022 @ 8:01am
16 Jan, 2023 @ 8:09pm
7 Change Notes ( view )
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Peach's Castle - Interior (Beta)

Description
Update (1/16/23): Grenades and other explosives now work again! It took a LONG time to get all the Non-Manifold geometry sorted out, but I finally did!

The inside of Princess Peach's Castle from Super Mario 64, playable inside of Halo! I made some modifications to make the map play better, by adding some hallways (and a secret room from Mario 64 DS!), so it's not one-to-one with the original.

Currently supports Slayer, KotH, and Oddball. This map is for Halo 3 only.

I plan to add the Upstairs and Downstairs floors as well in a future update. I'm still learning the mod tools and this is my first modpack, so it's very much a work-in-progress. Expect improvements in the near future!
20 Comments
SweetG 30 Oct, 2024 @ 12:46pm 
doesn't seem to work rn
Kirbyfanner  [author] 10 Jan, 2024 @ 2:51pm 
Hey! I'm so glad to hear the positive reception to this!! Life has been a bit busy but I'll work on updating this map soon, and adding the upper level! Thanks everyone!
AmethystCore 2 Jan, 2024 @ 10:10pm 
Heyo, just wanna say me and my homies loved this mod and would be over the moon if you updated it to work with the new updates to MCC!
GarbaggioGoblino 10 Aug, 2023 @ 10:20am 
Broken as of the most recent update.
Murasame 2 Aug, 2023 @ 10:29pm 
About this being a beta. Hopefully you'll indeed manage to add the upper level and basement in due time. This map will be quite a nostalgia trip with my friends once it's complete.
raspvtin 20 Jul, 2023 @ 7:53pm 
july update must have bugged this. pls update at ur earliest convenience o7
Kirbyfanner  [author] 9 Feb, 2023 @ 6:50pm 
@AmethystCore Hey I'm so glad to hear that, thank you for the kind words! I'll look into replacing the invisibility equipment, thanks for the heads up!
AmethystCore 4 Feb, 2023 @ 11:12pm 
Just played this tonight with my friends and had an absolute blast! Amazing work thank you so much. One thing we noticed is that the invisibility equipment only works for the host, everything else was flawless!
Saxmasta387 19 Jan, 2023 @ 6:10pm 
Thanks for your response! I really appreciate that!
Kirbyfanner  [author] 16 Jan, 2023 @ 7:37pm 
@Saxmasta387 there isn't a one-size fits all method, but I'm making a tutorial video at some point soon to show some of my tips.

Some of the things to look out for:
- Blender lets you "Select all by Trait", and then "Non-Manifold" (for vertices). Any vertex that shows up as Non-Manifold is what Sapien will complain about
- That said, it doesn't mean that you need to fix EVERY single vertex. But going for the main ones is a start
- Other tips are to select all vertices > merge by distance > set the distance to ~0.1 or 0.05. Additionally, Select all by trait > Loose geometry > delete to get rid of vertices that aren't working
- If you're porting a map, look for faces and edges that are outside the visible area (for indoor maps), or overlapping edges and vertices

It's not a one size fits all solution unfortunately, and this took me almost a month to fix. Good luck!