Halo: The Master Chief Collection

Halo: The Master Chief Collection

Peach's Castle - Interior (Beta)
20 Comments
SweetG 30 Oct, 2024 @ 12:46pm 
doesn't seem to work rn
Kirbyfanner  [author] 10 Jan, 2024 @ 2:51pm 
Hey! I'm so glad to hear the positive reception to this!! Life has been a bit busy but I'll work on updating this map soon, and adding the upper level! Thanks everyone!
AmethystCore 2 Jan, 2024 @ 10:10pm 
Heyo, just wanna say me and my homies loved this mod and would be over the moon if you updated it to work with the new updates to MCC!
GarbaggioGoblino 10 Aug, 2023 @ 10:20am 
Broken as of the most recent update.
Murasame 2 Aug, 2023 @ 10:29pm 
About this being a beta. Hopefully you'll indeed manage to add the upper level and basement in due time. This map will be quite a nostalgia trip with my friends once it's complete.
raspvtin 20 Jul, 2023 @ 7:53pm 
july update must have bugged this. pls update at ur earliest convenience o7
Kirbyfanner  [author] 9 Feb, 2023 @ 6:50pm 
@AmethystCore Hey I'm so glad to hear that, thank you for the kind words! I'll look into replacing the invisibility equipment, thanks for the heads up!
AmethystCore 4 Feb, 2023 @ 11:12pm 
Just played this tonight with my friends and had an absolute blast! Amazing work thank you so much. One thing we noticed is that the invisibility equipment only works for the host, everything else was flawless!
Saxmasta387 19 Jan, 2023 @ 6:10pm 
Thanks for your response! I really appreciate that!
Kirbyfanner  [author] 16 Jan, 2023 @ 7:37pm 
@Saxmasta387 there isn't a one-size fits all method, but I'm making a tutorial video at some point soon to show some of my tips.

Some of the things to look out for:
- Blender lets you "Select all by Trait", and then "Non-Manifold" (for vertices). Any vertex that shows up as Non-Manifold is what Sapien will complain about
- That said, it doesn't mean that you need to fix EVERY single vertex. But going for the main ones is a start
- Other tips are to select all vertices > merge by distance > set the distance to ~0.1 or 0.05. Additionally, Select all by trait > Loose geometry > delete to get rid of vertices that aren't working
- If you're porting a map, look for faces and edges that are outside the visible area (for indoor maps), or overlapping edges and vertices

It's not a one size fits all solution unfortunately, and this took me almost a month to fix. Good luck!
Saxmasta387 14 Jan, 2023 @ 11:47am 
I am also having a hard time with open edges! Where did you find how to handle them?
Kirbyfanner  [author] 9 Jan, 2023 @ 8:56pm 
Hi!

This is for Halo 3, not any others. I'm still working on it, but it's been over a month and I still have to manually fix EVERY "open edge" (non-manifold geometry) to get grenade collision working again. It's brutal.

But I'm committed to figuring it out, and when I do I'll fix it and update the workshop page!

Thanks everyone for your support and patience :)
Guinea 7 Jan, 2023 @ 3:26am 
@UwU Stinky Gamer It's tagged for Halo 3, but the uploader hasn't updated the map since the update broke the workshop.
Ashlet 22 Dec, 2022 @ 5:33am 
I assume this is for Halo CE. I'm sure those who aren't in the know might appreciate a clarification in the description. That aside, good work!
SVΛ 20 Dec, 2022 @ 2:17am 
I really look forward to seeing where you take this.

Good luck!
Doodling Hitman 18 Dec, 2022 @ 2:41pm 
Where can I find this map once I subscribed?
Kirbyfanner  [author] 15 Dec, 2022 @ 10:09am 
Update: I've figured out how to fix the grenade issue but will need time to implement it. It will be fixed soon!
Thedarkwolf713 13 Dec, 2022 @ 12:04am 
this seems awsome
Kirbyfanner  [author] 10 Dec, 2022 @ 6:30pm 
Thank you! Currently there is a big bug where grenades and explosives go through most walls/ceilings, but I'll have it fixed as soon as possible!
DarthKashwer 10 Dec, 2022 @ 4:36pm 
Looking forward to seeing this develop :steamthumbsup: