Shadows of Forbidden Gods

Shadows of Forbidden Gods

152 ratings
God: Escamrak
5
2
2
3
4
2
   
Award
Favorite
Favorited
Unfavorite
Tags: New God
File Size
Posted
Updated
19.563 MB
10 Dec, 2022 @ 7:13pm
4 Jan @ 7:15am
17 Change Notes ( view )

Subscribe to download
God: Escamrak

Description
Adds a new god, Escamrak, a god of Flesh, Body Horror, and Magic.

Use the new school of magic, Fleshcrafting, to empower your minions, enshadow heroes and rulers who learn it, and eventually create Escamrak's corporeal form to wage a crushing war of attrition against humanity.

Includes:
6 New Powers
A unique Supplicant with unique Starting Traits
A 4th school of magic, Fleshcrafting, that can be learned by Agents, Heroes, Rulers, and Commoners alike
Escamrak-specific Holy Order tenet

(This god was created by the contributions of the lovely folks over on Shadows of Forbidden Gods's Discord!)
140 Comments
motylpiotr123 9 Jun @ 1:51pm 
To those whose rulars are dissapearing, I belive it is not a bug, but a bace game mechanic.
Basicaly you lose rulers of the cities, once it becomes living one, due to the fact, that it swiches kingdoms, leading to dethronization of the ruler, like it would be conquered by another kingdom. (Note that it only happens AFTER Escamarc awekans, as he makes a new kingdom and one a living settlement is made, it always joins him, also a tip: you can use monarch to make a dark Empire out of the Escamark Kingdom, and forcibly spread it with dark crusades)
Honshu Higamori 29 Mar @ 10:11pm 
Overall 3/5 mod, it has a great concept and a very complete batch of content, but I'd be surprised if people weren't bored of it by the end of their 1st playthrough because of the lack of gameplay variety, and some annoying bugs sour an otherwise good experience
Honshu Higamori 29 Mar @ 10:10pm 
4) His Powers felt a bit anemic. I'm sure this is mostly because of how the majority of the content of Escamrak is found in Fleshcrafting magic and Living Cities, but this really helped play into point #1, where you really only have a singular gameplay loop and can't really interface with much of the game beyond that loop in a special or unique way, nor would you want to because teaching Fleshcrafting is how you break your seals. I think it would have been nice if you could use power to create some lesser monsters to harry heroes and the world, sort of like what Cordyceps does. There's just not much choice in terms of what you do with your power; either you're gunning towards Living Cities or empowering agents and you're spending power, or you're not and you aren't
Honshu Higamori 29 Mar @ 10:08pm 
3) Some unusual bugs seemed to occur throughout my playthrough where Elven rulers would, upon achieving Living City status, disappear, which would immediately render the Living City almost impotent, because it would despawn the army associated with the city, and it would leave you without a ruler to consume. This also intermittently seemed to affect Human rulers, but it seemed to happen every time an Elven city went Living City mode, whereas maybe it only occurred 40% of the time on a Human city. Another poster made it sound like it happened every time him but for whatever reason it didn't for me, it only seemed to occur in the later game once I tried converting Elven settlements into living cities
Honshu Higamori 29 Mar @ 10:07pm 
2) Escamrak himself is pretty absurdly powerful once on the table for his ability to straight up obliterate armies. He has a 1 turn ability to deal 75 damage to ALL human armies within 1 step of his location, so armies that aren't actively chasing him down get mulched in one or two turns. It honestly feels like a bit much because he isn't just doing that, he's corrupting Geomantic Loci, blanketing his area in flesh growth that functions as a terrain effect that forces cities to turn into Living Cities, which lets him consume population centers, and he has a bit of reasonable bite to him himself at 100 army points, which he can regenerate by consuming Living City populaces. I'm fairly confident that if I had Escamrak and even just one Flesh Army, I could kill an entire alliance's worth of army. It just feels like it's almost impossible to lose once he's out
Honshu Higamori 29 Mar @ 10:05pm 
1) The gameplay loop, although entertaining to play through once, really lends itself to this being a "one and done" god. You dangle Fleshcraft treats in front of a population center, distract or fight heroes who come to try to impede your Fleshy Revolution, then eat them when the time is right to get your insanely powerful fleshy God on the table. There's really not much in the way of gameplay variety here; going back to the Vinerva and Iastur comparison, Vinerva has a decent variety of tools to both bring rulers under her thumb and two primary tools to bring them to ruin. You can either induce madness and/or consume settlements for points or focus on building up a strong Dark Empire. Iastur has tons of variety since he can influence rulers and heroes in any number of different ways to achieve a number of different ends. There's just not a lot of strategies for Escamrak to successfully employ other than this one loop.
Honshu Higamori 29 Mar @ 10:04pm 
Interesting mod. Escamrak has a pretty neat vibe to him that feels like a blend of Vinerva and Iastur. The niche that Fleshcraft occupies is a pretty cool one, in that it empowers individual agents in a way that other magics don't. It feels like a fun addition. A couple things came to mind while playing him though;
TN 4 Nov, 2024 @ 4:02am 
Oh! I'm definitely gonna recreate a proto-sarkic cult and title my supplicant the Grand Karcist, muahaha!!! >:D
VoidBlood 28 Oct, 2024 @ 10:12pm 
@apf Ah, fair enough. Kinda annoying, but not much I can do about it. Its bad in the end game, but I had already won by then, and its still very fun even with that bug
Von Tarkin 27 Oct, 2024 @ 8:15pm 
@apf thank youi for your swift reply. I'm quite new to the game and didn't see this communicated anywhere.