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Basicaly you lose rulers of the cities, once it becomes living one, due to the fact, that it swiches kingdoms, leading to dethronization of the ruler, like it would be conquered by another kingdom. (Note that it only happens AFTER Escamarc awekans, as he makes a new kingdom and one a living settlement is made, it always joins him, also a tip: you can use monarch to make a dark Empire out of the Escamark Kingdom, and forcibly spread it with dark crusades)
@VoidBlood It's not intended, but a side-effect of how the game handles families and bloodlines. Not much I can do about it.
That means that for a good period of time the settlement is just unable to do anything, form armies or do much at all, so its easy pickings for any human armies, since they cant defend themselves.
Still fun
Apf I'll leave the error log in a discussion post I think. Good luck!
NullReferenceException: Object reference not set to an instance of an object
at God_Flesh.Harmony_Stuff.UAE_Warlock_getStartingTraits_postfix (Assets.Code.UAE_Warlock __instance, System.Collections.Generic.List`1[Assets.Code.Trait]& __result) [0x00001] in <806bd7edad9a4cbda180f2f42a604238>:0
at (wrapper dynamic-method) Assets.Code.UAE_Warlock.Assets.Code.UAE_Warlock.getStartingTraits_Patch1(Assets.Code.UAE_Warlock)
Pls Fix
NullReferenceException: Object reference not set to an instance of an object
at God_Flesh.Harmony_Stuff.UAE_Warlock_getStartingTraits_postfix (Assets.Code.UAE_Warlock __instance, System.Collections.Generic.List`1[Assets.Code.Trait]& __result) [0x00001] in <806bd7edad9a4cbda180f2f42a604238>:0
at (wrapper dynamic-method) Assets.Code.UAE_Warlock.Assets.Code.UAE_Warlock.getStartingTraits_Patch1(Assets.Code.UAE_Warlock)
I had this issue back in February also but stopped playing for a bit. I apologize If I'm off base as I don't really understand what the error means. Feel free to correct me either way, Thank you.
Still awesome mod, totally official quality and maybe even better
The problem is you are playing solitare- dwarves are extremely vulnerable and can't counter you and above ground can't react until awareness of the underground is over 100%.
Specifically, 'breaks the game' means you just entirely lose the ability to end turns when a crowd reaches the Elder Tomb.
MissingMethodException: Method not found: void Assets.Code.GraphicalMap.panTo(int,int)
at God_Flesh.Task_MergeWithEscamrak.turnTick (Assets.Code.Unit unit) [0x000df] in <46302b6e317c4b1bb015a58dd7c04f85>:0
at Assets.Code.Unit.turnTick (Assets.Code.Map map) [0x000a6] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
at Assets.Code.UM.turnTick (Assets.Code.Map map) [0x00001] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
at Assets.Code.Map.processUnits () [0x00043] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
at Assets.Code.Map.turnTick () [0x0018f] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
at Assets.Code.World.bEndTurn (System.Boolean forceThrough) [0x0036e] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
at Assets.Code.UIInputs.hotkeys () [0x008ec] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
at Assets.Code.UIInputs.Update () [0x00052] in <b3411e4b648f43a1b44c6dc6a1d81154>:0
Are you sending just rulers with high-level fleshcraft or town populations too? Use the Spread Knowledge power to 'level up' commoners to level 3, make a Living Settlement, and then send that to merge.
Yes, You are right. I thought that "teaching the fleshcraft" challenge just teach it local heroes (and I already had fleshcrafting heroes), but it is something different. Your advice helped me enjoy this mod in full and it was fun. Thanks!
The file was at C:\ProgramFiles(x86)\Steam\steamapps\workshopsteamapps\workshop\content\1741640\2900259087. I just added "1.0" in the versionsSupported line and it worked. I did a playthrough and the only problem I had was getting stuck on end turn once after awakening, but saving and reloading fixed it.
This was my first time playing this god so it's possible something wasn't working correctly but it seemed right to me. YMMV
this is my favorite mod.