Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Replay-ability is peak. And so is this.
I have three nitpicks tho:
1) You are given way too many allies that it erases any sense of challenge whenever they are with you. I'd say cut down about a third and it would feel less like the game is playing itself (although it did lead to some pretty cool moments).
2) I hate shielded grunts, which is just a personal thing. Giving them a shield goes against their design philosophy in my opinion. I say forgo the shield and bump up their health a tad.
3) The end kinda fizzled out. The large group of heretic hunters and sword elites kinda took my out of the experience. That's the one encounter I'd rework because it feels out of place.
Other than those three things, outstanding job! Best of luck in future endeavors.