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Replay-ability is peak. And so is this.
I have three nitpicks tho:
1) You are given way too many allies that it erases any sense of challenge whenever they are with you. I'd say cut down about a third and it would feel less like the game is playing itself (although it did lead to some pretty cool moments).
2) I hate shielded grunts, which is just a personal thing. Giving them a shield goes against their design philosophy in my opinion. I say forgo the shield and bump up their health a tad.
3) The end kinda fizzled out. The large group of heretic hunters and sword elites kinda took my out of the experience. That's the one encounter I'd rework because it feels out of place.
Other than those three things, outstanding job! Best of luck in future endeavors.
I noticed a few bugs:
I tried driving the Heretic Spectres but none of the NPC's would hop on them with me.
I saw a Brute riding on the side of Halfjaw's Specter after they were dropped in and he was pulling a T-pose, do these Brutes not have an animation for riding shotgun?
Maybe it's just me, but the Fuel Rod Specter gunner REALLY sucks at aiming, I imagine this is to compensate for it being OP but I don't think it ever hit anything smaller than a Wraith, I would sit completely still and wait for him to hit something but he always fired way off to the side. The bois riding shotgun wound up doing most of the heavy lifting in combat.
Yeeeeah, unfortunately it's gonna take a little while longer to update this. Halo 2's editing kit has a terrible "resource" system, which basically means that if you make a copy of a map and edit it, your backup will end up broken because of it. So I basically have to remake all the AI encounters from the ground up before I can update it.
In other news: With how well-received this has been, I'm considering making a heretic-themed mod for Sacred Icon to go with this
either that, or maybe the mcc july update broke it
i have subsribed and running with no eac
10/10
Mcc really be makin it difficult