Door Kickers 2

Door Kickers 2

116 ratings
I.P.MISSIONS#25:"Escape From Narkov"
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Content Type: Missions
Mission Tags: X-Large, QRF, 2-4 Troops
File Size
Posted
Updated
2.641 MB
11 Dec, 2022 @ 6:18am
21 Feb @ 3:12am
8 Change Notes ( view )

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I.P.MISSIONS#25:"Escape From Narkov"

In 1 collection by IrgenPacer
I.P.MISSIONS
43 items
Description
€1,000,000 reward
for delivering the loot from this crate back to the Major.
The box is located on the old 'Narkov Military Base' compound in Nowheraki.

Important:
When the loot is secured, you will receive your escape points over the radio channel frequency 107.13!
But be warned, you will fail, you will die, because the best stalkers are looking for this crate. You are never safe, so check your six and choose your path carefully...then you can complete this mission.

Note on mission design:
Securing the box isn't always easy,because this map offers
replayability in terms of box spawning and enabled escape points. The behavior of the other stalkers is also dynamic because they are also looking for the box.

This can change the difficulty of the mission, so don't give up immediately after the first failure^^
But two rounds are never the same and I find it really exciting!
I hope you enjoy.


21 Comments
IrgenPacer  [author] 14 Apr, 2023 @ 3:29am 
Thanks for the feedback Kon!
Yes, unfortunately the game engine can't deal with it properly.
I just had some time and replaced the random starting points of your own stalkers with fixed starting points.
Now you have to choose where you want to start from.
It wasn't an easy decision for me because it belonged to my basic idea for the map.
But it should work better now.
Kon 13 Apr, 2023 @ 9:59pm 
Good map. However some seeds start you with no troopers so you just insta-fail
zomg ! 17 Mar, 2023 @ 9:42pm 
love it. brilliant idea, lovely execution. i hope we see more of these missions
IrgenPacer  [author] 16 Jan, 2023 @ 12:41pm 
@CROCBIA
Sorry for the late reply.
I'm glad that you like the map and how in your description the map should also feel...
Thank you for playing.
CROCBIA 21 Dec, 2022 @ 12:59pm 
A nicely made map that to me doesn't feel like a big map but a bunch of smaller maps combined due to every time the map is random and your not going everywhere in one run allowing you to finish in 3-5 min. :steamthumbsup:
IrgenPacer  [author] 18 Dec, 2022 @ 2:44am 
@sjbmx
Thank's for playing & leaving a comment.
@Ash
You mean the vertical pillars, right?
I'm aware of that, but never found it too disturbing. But I'll fix it. Thanks for the tip.

EDIT: fixed
IrgenPacer  [author] 18 Dec, 2022 @ 12:29am 
@Dirk Diggler
Thank's for your words
I'm glad YOU see it that way...
IrgenPacer  [author] 18 Dec, 2022 @ 12:19am 
@Ganjirah
I'm glad you like the concept of the map.
In the beginning, only 2 operators were planned, but i found that to be unfair in the long run
and with 4 i missed (as you said so aptly) the paranoia.
Great video as always, thank you very much for that .
Ash 16 Dec, 2022 @ 5:57pm 
I’ve noticed some glitching, top right, With bridge_wall. One good trick I discovered is to change the height of the adjacent overlapping object by 1 digit or a few. E.g. -0.460 to -0.464 This way I find I can make curved roads or overlap objects in each other to create nice designed buildings with no glitching.
Dirk Diggler 16 Dec, 2022 @ 4:25pm 
Great as always! Even though you feel like you had to compromise I think you struck a Nice balance between map size and the scenery.