Door Kickers 2

Door Kickers 2

I.P.MISSIONS#25:"Escape From Narkov"
21 Comments
IrgenPacer  [author] 14 Apr, 2023 @ 3:29am 
Thanks for the feedback Kon!
Yes, unfortunately the game engine can't deal with it properly.
I just had some time and replaced the random starting points of your own stalkers with fixed starting points.
Now you have to choose where you want to start from.
It wasn't an easy decision for me because it belonged to my basic idea for the map.
But it should work better now.
Kon 13 Apr, 2023 @ 9:59pm 
Good map. However some seeds start you with no troopers so you just insta-fail
zomg ! 17 Mar, 2023 @ 9:42pm 
love it. brilliant idea, lovely execution. i hope we see more of these missions
IrgenPacer  [author] 16 Jan, 2023 @ 12:41pm 
@CROCBIA
Sorry for the late reply.
I'm glad that you like the map and how in your description the map should also feel...
Thank you for playing.
CROCBIA 21 Dec, 2022 @ 12:59pm 
A nicely made map that to me doesn't feel like a big map but a bunch of smaller maps combined due to every time the map is random and your not going everywhere in one run allowing you to finish in 3-5 min. :steamthumbsup:
IrgenPacer  [author] 18 Dec, 2022 @ 2:44am 
@sjbmx
Thank's for playing & leaving a comment.
@Ash
You mean the vertical pillars, right?
I'm aware of that, but never found it too disturbing. But I'll fix it. Thanks for the tip.

EDIT: fixed
IrgenPacer  [author] 18 Dec, 2022 @ 12:29am 
@Dirk Diggler
Thank's for your words
I'm glad YOU see it that way...
IrgenPacer  [author] 18 Dec, 2022 @ 12:19am 
@Ganjirah
I'm glad you like the concept of the map.
In the beginning, only 2 operators were planned, but i found that to be unfair in the long run
and with 4 i missed (as you said so aptly) the paranoia.
Great video as always, thank you very much for that .
Ash 16 Dec, 2022 @ 5:57pm 
I’ve noticed some glitching, top right, With bridge_wall. One good trick I discovered is to change the height of the adjacent overlapping object by 1 digit or a few. E.g. -0.460 to -0.464 This way I find I can make curved roads or overlap objects in each other to create nice designed buildings with no glitching.
Dirk Diggler 16 Dec, 2022 @ 4:25pm 
Great as always! Even though you feel like you had to compromise I think you struck a Nice balance between map size and the scenery.
sjbmx 16 Dec, 2022 @ 3:44pm 
Great work, IP!
Ganjirah 16 Dec, 2022 @ 5:13am 
This feels like 3 maps into one. As you pointed it can play really differently with every restart, and I tried to show that by re rolling and getting different spawns on each sides of the map. Only 3 troops makes for high paranoia and some sacrifices on coverage at times but it's what makes this map stand out. I like the concept though, it kind of forces the player into pause and play but it's not a bad thing with what you're going for : the stakes feel higher and it's more exciting this way, compared to single plans. Creative detailing, quite complex geometry, opposition was correct, tha's another top tier map from you. Here's my replay : https://youtu.be/mTfKzS3Wetw
IrgenPacer  [author] 16 Dec, 2022 @ 1:05am 
@Ash
Thanks

@The Sidemaster
Thank you for playing

"Please make more maps like this..."

Let's see, it really took a long time and I had to make a lot of compromises.
But I'm not completely averse to it...
IrgenPacer  [author] 16 Dec, 2022 @ 12:59am 
@CEO of The Internet
The map had more details in its original version, enemies with more different spawn points and waypoints. But unfortunately the engine or the editor couldn't handle it all well
(don't know exactly what the bottleneck was here).
Unfortunately, the limits of the editor (5400 objects) and too many different spawns are quickly reached with large, randomly based maps.
Anyway, i rationalized away a lot of details, enemies alternative spawnpoints etc. to make the concept playable and i'm still happy with the compromise.
Maybe i'll make someday a second version of the map with more traditional starting conditions...
Thank you for trying the map and your criticism.
Appreciate it very much.
CEO of The Internet 15 Dec, 2022 @ 1:58pm 
Nice map, I really like the idea. The replayability is high, but after a few attemps you start noticing that some of the enemies often spawn in one area. Still can't beat it as a scav, though (1 militia with nothing but an ak-47)
I wish there was a less randomized version with more enemies and more troops to deploy
Ash 15 Dec, 2022 @ 11:43am 
Beautiful design.
The Sidmeister 14 Dec, 2022 @ 6:10pm 
Please make more maps like this and you are a very underrated creator :)
IrgenPacer  [author] 14 Dec, 2022 @ 1:26pm 
@Pilzquadrat
I had real pictures in my head while reading your lines, that sounds like a lot of fun.
I'm really happy that you are motivated to try it several times.
Thanks for playing and writing your experiences, appreciate it.
Pilzquadrat 14 Dec, 2022 @ 1:15pm 
Really fun and indeed as replayable as you proclaim. I had a first run with my PMC guys, they got too cocky after a lucky box spawn right in front of their entry tunnel, and then got decimated on the bridge area on their road to easy money.
Second run were the woodland retro deltas, all smooth and fast angle coverage. They crossed the entire map on their journey. Sadly, first guy died half way to the box, but the other two made it. One of them then dropped when they finally claimed the box and the last guy bolted towards the exit vent, kicked the door in and killed 2 final backstabbing stalker campers before he made it.
Will try again with more teams :)
IrgenPacer  [author] 14 Dec, 2022 @ 1:14pm 
@Kris
Thank you, seems like you are approaching the map with the right attitude.
The way is the goal and not necessarily the perfect run.
And your badass didn't have to share the reward at the end^^
Kris 14 Dec, 2022 @ 11:55am 
First try, just one guy left, the first two died relatively quickly. Felt like he was total bad-ass. Very fun map, will play it more with the replay-ability. Very-very well done. :steamthumbsup: