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This sub starts with battery power on. Switch to reactor power for when you are docked at stations or outposts. It consumes no fuel while docked. This sub consumes more power than most stations docking ports will supply. So, the battery will drain even while docked if using battery power.
The upper docking port will “help” charge sub’s the batteries while the lower docking ports will power whatever is connected to them.
Shuttle Area AI. I have adjusted pathing and it should work better. Pathing into and out of shuttle area should be much improved. Shuttle starts with Hatch set to Open
Top Berthing Area. I have added an auto shut timer to the door for you. Always good to remember to close doors behind you on a submarine though.
Ullatec:
AI Captain/Sonar. Unfortunately, this is an issue with AI Captains. There is no way for me to tell them to use the correct terminal. The AI Captain will try to control the sub from the Remote
Reactor. Are you using any others mods that may affect reactor? I can not reproduce this issue. With reactor auto control turned “off” the Reactor Control Circuit seems to handle the reactor fine. If you turn auto to “on” the reactor runs with default automatic settings. Which also seems to work fine.
- The docking hatch can be set to simply be kept open when the shuttle is docked
- Add an additional hull block for the Shuttle EVA Airlock, and extend the AI path line down a bit more so that the bots can reliably reach leaks down there
Although I can redneck engineer the docking hatch (forcing it to open except on excursions), the EVA airlock cannot be solved with the same manner, requiring manual intervention (and if I dont force the inner hatch closed, it will crush the crew to death [Like when you go outside the sub without a diving suit]) and waste a lot of my medical gear as they burn each other with the welding tool. For now Fix Foam Grenades works best to fix the problem, but having this issue in the first place does hinder the enjoyment of using this sub to an extent.
I had to keep the reactor on auto (even with 4 fuel cells in) or id get not enough power filckering every 30 seconds or so.
Some of these issues might be me not fully understanding game mechanics or mods not working together, i diduse your preditor one for awhile with a shuttle and dont recall a problem there.
I have ran into a few problems with this one, which might be engine related, and a few might be my problems and a few might be ship ones.
Sonar/Captain Issues. If i tell a captain to navigate and hold posistion, he goes and uses the sub station one and not the ship one. Sonar on Main ship. It acts like its partialy working. If i install any sonar change, it only shows part of it on the ship one, but on the sub one it works fully like intended.
Hydrioponic areas. Im play with bots so that could be a problem, because everyone seems to open up the doors and leaves them open. Which makes having water running for certain types of plants useless.
Shuttle area. Bots seem to congragate betweenn the shuttle port while going down to do maintance or whatnot. Ive tried limiting it to 1 bot to do each roll for repairs and they all end up still playing poker in that area with diving suits on.