Barotrauma

Barotrauma

IMC HAVANA TRANSPORT
30 Comments
Blacklight  [author] 9 Sep, 2023 @ 4:57am 
Bitcoin Barry:

This sub starts with battery power on. Switch to reactor power for when you are docked at stations or outposts. It consumes no fuel while docked. This sub consumes more power than most stations docking ports will supply. So, the battery will drain even while docked if using battery power.

The upper docking port will “help” charge sub’s the batteries while the lower docking ports will power whatever is connected to them.
Blacklight  [author] 9 Sep, 2023 @ 4:56am 
Hydroponics. I have added two lockout switches with lighting to force lock the Hydroponics doors specifically for when playing with bots.

Shuttle Area AI. I have adjusted pathing and it should work better. Pathing into and out of shuttle area should be much improved. Shuttle starts with Hatch set to Open

Top Berthing Area. I have added an auto shut timer to the door for you. Always good to remember to close doors behind you on a submarine though.
Blacklight  [author] 9 Sep, 2023 @ 4:55am 
Sorry guys. I was away from game for awhile with newborn. I am updating my subs and will fix what issues I can. I have updated and addressed all requested issues. The issues I can not fix are below.

Ullatec:

AI Captain/Sonar. Unfortunately, this is an issue with AI Captains. There is no way for me to tell them to use the correct terminal. The AI Captain will try to control the sub from the Remote

Reactor. Are you using any others mods that may affect reactor? I can not reproduce this issue. With reactor auto control turned “off” the Reactor Control Circuit seems to handle the reactor fine. If you turn auto to “on” the reactor runs with default automatic settings. Which also seems to work fine.
RemieSchwarzkopf 27 May, 2023 @ 10:59am 
[Continued] Although I'll admit that I do not have a lot of experience in shipbuilding, I think these problems are quite straightforward to remedy (from my redneck fix atleast):
- The docking hatch can be set to simply be kept open when the shuttle is docked
- Add an additional hull block for the Shuttle EVA Airlock, and extend the AI path line down a bit more so that the bots can reliably reach leaks down there
RemieSchwarzkopf 27 May, 2023 @ 10:59am 
Also, I have issues with the bot pathfindings. Like others has said it before, they seems to congregate around the docking ports (both the mothership and shuttle) & the shuttle EVA airlock.

Although I can redneck engineer the docking hatch (forcing it to open except on excursions), the EVA airlock cannot be solved with the same manner, requiring manual intervention (and if I dont force the inner hatch closed, it will crush the crew to death [Like when you go outside the sub without a diving suit]) and waste a lot of my medical gear as they burn each other with the welding tool. For now Fix Foam Grenades works best to fix the problem, but having this issue in the first place does hinder the enjoyment of using this sub to an extent.
RemieSchwarzkopf 26 May, 2023 @ 4:18am 
Could you make a variant of this sub without the included items (diving suit, tools etc.)? I need to spend like 2-3 hour reorganizing things when I got it in the campaign as I need to remove lots stuff from the sub I don't actually need. Perhaps make the price lower for empty ship
Nasty Dog 6 Apr, 2023 @ 10:17am 
So how exactly does power work on this sub? It seems to tank battery if it's docked at a station, so I was curious what I was doing wrong haha
Ullatec 26 Feb, 2023 @ 11:33pm 
Top Berthing area. I went out with a guy to loot mobs, but came back in via the botom one. The outside door was still open and it wouldnt let me open inside door to go in and close the outside door.

I had to keep the reactor on auto (even with 4 fuel cells in) or id get not enough power filckering every 30 seconds or so.

Some of these issues might be me not fully understanding game mechanics or mods not working together, i diduse your preditor one for awhile with a shuttle and dont recall a problem there.
Ullatec 26 Feb, 2023 @ 11:33pm 
Found your ships last week and really love them.

I have ran into a few problems with this one, which might be engine related, and a few might be my problems and a few might be ship ones.

Sonar/Captain Issues. If i tell a captain to navigate and hold posistion, he goes and uses the sub station one and not the ship one. Sonar on Main ship. It acts like its partialy working. If i install any sonar change, it only shows part of it on the ship one, but on the sub one it works fully like intended.

Hydrioponic areas. Im play with bots so that could be a problem, because everyone seems to open up the doors and leaves them open. Which makes having water running for certain types of plants useless.

Shuttle area. Bots seem to congragate betweenn the shuttle port while going down to do maintance or whatnot. Ive tried limiting it to 1 bot to do each roll for repairs and they all end up still playing poker in that area with diving suits on.
Blacklight  [author] 29 Dec, 2022 @ 9:24pm 
Krexin: Really glad you and friends are enjoying the sub. The shuttle has to be docked to the main sub and powered off in order to recharge its battery.
SirRatton 29 Dec, 2022 @ 12:16pm 
Me and my crew enjoy the sub a lot, well we had a problem with a combat shuttle, at some it stopped generating enough power to keep working, other that that we are absoluty in love with this vessel. keep up the good autor :)
Dryaken 21 Dec, 2022 @ 3:23am 
dugong
Antinomy 18 Dec, 2022 @ 11:42am 
Thanks, very considerate of you.
Blacklight  [author] 18 Dec, 2022 @ 5:46am 
Antinomy: I removed the flicker from the xray screen for you. It has been updated.
Blacklight  [author] 18 Dec, 2022 @ 3:14am 
Lelkr: Thanks Lel! Yeah the 2MB file size limit on the workshop images means I have to run them through size compression site which reduces quality. :/
Antinomy 17 Dec, 2022 @ 6:23pm 
Oh, if it is for atmosphere, than may be a button to turn flicker on/off? :)
lelkr 17 Dec, 2022 @ 5:13pm 
it's a great sub, idk why the screenshots on the workshop are so deepfried though.
Blacklight  [author] 17 Dec, 2022 @ 3:23pm 
Antinomy: The X-ray screen flickers by default. I can turn the flicker off though.
Antinomy 17 Dec, 2022 @ 2:12pm 
Thanks, that should give more time for repairs I suppose. Btw, in med bay there are x-ray pictures on the wall that are flickering. Some minor visual annoyance, not sure if that's just for me.
Blacklight  [author] 17 Dec, 2022 @ 7:20am 
Antinomy: The sub has been updated with heavy armoring of the upper rear section of the sub. It will need some testing as the armor is so heavy it may prevent enemies from targeting that section.
Blacklight  [author] 17 Dec, 2022 @ 5:49am 
Antinomy: Thank you for commenting! That area is an intended weak point so the sub wouldnt be overpowered and "scrambling" the shuttle would be more necessary. I may have left it too vulnerable though. I will look into adding something defensive there.
Antinomy 16 Dec, 2022 @ 8:37pm 
Another awesome ship from you, thanks!
But, the the top-left corner seems to be a bit too vulnerable to me, any chance you will add at least a single coil gun at the back? :) Hell, even simply putting 2nd gun on shuttle on the tail would be sufficient.
Blacklight  [author] 15 Dec, 2022 @ 3:47am 
yardman: are you using any other mods that affect power or consoles? It starts with battery power on. There is a switch in the command room.
Yardman Sam 15 Dec, 2022 @ 3:41am 
my sub doesnt seem to generate any power, soon as I started a run with this ship and all it says on console is insufficent power, even tho the reactor is on and has a rod in there...
Blacklight  [author] 14 Dec, 2022 @ 10:07pm 
Bravo: Hey Bravo! Thanks for commenting! Appreciate you checking it out! I actually play it solo with 6+ bots.. which is kind of sad but works :)
Blacklight  [author] 14 Dec, 2022 @ 10:05pm 
Lucas: Thank you! Yes so far with testing the ARC works properly with updates. The reactor can still be switched to its in-game automatic mode however just in case. I will be keeping an eye on the circuits and will update if it becomes necessary.
BravoSixGoingDark 14 Dec, 2022 @ 5:19pm 
wish I had friends to play on this sub
Viego vol Kalah Heigaari 14 Dec, 2022 @ 12:09pm 
Love the sub! I've noticed there's an ARC innate to the ship; Is it still consistent with the recent changes in mind?
Blacklight  [author] 12 Dec, 2022 @ 8:27pm 
leafygreens: Thank you very much!
leafygreens 12 Dec, 2022 @ 6:07pm 
glad to see your still making subs. these are some of my favorites. :)