Total War: WARHAMMER III

Total War: WARHAMMER III

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WH2 style Ogre mercenaries
   
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Tags: mod
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533.345 KB
13 Dec, 2022 @ 8:03am
15 Apr, 2023 @ 5:30pm
12 Change Notes ( view )
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WH2 style Ogre mercenaries

Description
Currently, this mod can be only used in Immortal Empires campaigns. It won't work in Chaos realms campaign and will cause crash.

This mod lets you enjoy the ogre mercenaries system from WH2. When the camp is summoned, go to the marker and choose the appropriate mercenary from the dilemma.

Summon conditions are as follows:
1. At least 10 turns have passed since the start of the game and there is a cooldown of 20 turns for the next spawn.
2. Raid a region: 10% spawn chance.
3. Fight a battle: 10%
4. Settlement occupation: 20%


AI also uses this feature.

To see the ogre camps, you must start a new game with this mod, however,

You can use MCT and check the enable check box in your mid-game and close the MCT window to activate it. However, you must uncheck it after, or all your ogre mercenaries in the pool will be lost for every option change in MCT you make.

You can also change the cooldown and minimum turn in the options.


FAQ

Q. There was a Ogre encampment with a red ring in the WH2. What is quest marker doing in there?
A. I can't port it. If you know how. Please answer it in the comment section or discord: https://discord.com/channels/373745291289034763/1007018854989447260/threads/1052182808182927391
I can use a simple ogre encampment, but that way, it will not have a glowing effect and far from recognizable on the map.

Q. I'm using your buttons mode and because of that, Maneater pistol is also present at the RoR panel
A. Yeah, having multiple groups on 'mercenary_unit_groups_tables' doesn't work. I really don't wanna create a new unit for it and I think we have to bear with it.


Q. There is already another mod that does the same thing.
A. I failed to find it. Please share it with others in the comment section.

Q. I don't hear 'Ogres my lord'
A. I don't know how to put it.

A. Added in the 2022/12/16 update

Q. Why does it not work in the Realm of Chaos campaign?
A. The whole interactive marker system isn't active in RoC and that is causing the problem. Would be risky if I try to touch it with my mods


LOGS
2022/12/16: Added 'Ogres my lord' advice line. Removed betaish from the title line.
2022/12/17: Fixed a critical bug where listener was tied up to the new game and settings change. I'm sorry.
Recovered Ogre mutiny events which trigger when you go to Bankruptcy while recruiting Ogres.
2022/12/19: Added Ogre events movies file from WH2. Now event pictures (Ogres arrive, mutiny) will move just like WH2.
2022/12/23: Added a bunch of texts in the Ogre Mercenaries recruitment panel as I found out how to add them.
2022/12/24: Applied optimization and bug fixes suggested by @LordOmlette. Thanks :)
2022/12/25: Fixed pictures in spotted event not moving
Popular Discussions View All (2)
3
20 May, 2023 @ 4:54am
Do you guys want more variants in ogre mercenaries?
Rhox
2
17 Dec, 2022 @ 12:25am
(False report case closed) Should mod use normal RoR recruit panel?
Rhox
53 Comments
Dragon32 12 Jun @ 1:55am 
@warbossrok
Read the FAQ, it's highly unlikely.
warbossrok 11 Jun @ 6:50pm 
Damn this looks cool, I'd love to get it working on RoC
Lampros 24 Jul, 2024 @ 10:48am 
Is this currently working?
Aiden_2010 8 Jan, 2024 @ 7:36pm 
Ogres, my lord. These brutish nomads are as strong as they are stupid.
Rhox  [author] 27 Jul, 2023 @ 3:58am 
The whole interactive marker system isn't active in RoC and that is causing the problem. Touching that system with mods would be risky
Gleen Cross 27 Jul, 2023 @ 2:42am 
I know people don't love the Chaos Realms campaign that much... but it's a shame this mod crashes the game when you try it on the Chaos Realms. In the Immortal Empires campaign, it works fine. Hope the author fix this someday, I think the Chaos Realms are fine (even more so if you play Chaos Dwarfs)
Solaire 14 Apr, 2023 @ 5:30am 
Does this need an update with 3.0?
ChineseVirus(Hannibal) 11 Feb, 2023 @ 6:16am 
update plz
Rhox  [author] 4 Feb, 2023 @ 4:18pm 
Gleen Cross// You're right, these units are tied to the DLC and will affect the mod. I've added Ogre DLC as the requirement in the mod. Thanks for the report.
Gleen Cross 4 Feb, 2023 @ 2:28pm 
The great maw icon is not appearing on my end as well. I think this is because I don't own the Ogre DLC, none of their mercenary mods works, I can't hire them from the camps, etc.. outposts still works, I can hire allied Ogres, not mercenaries... This damn thing used to be free in Warhammer "2", but here we are