Victoria 3

Victoria 3

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Tuned Laws
   
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14 Dec, 2022 @ 3:21pm
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Tuned Laws

Description
This mod focus on retuning laws.
Some laws feels not affecting.
I give the trade Laws more effects in what they supposed to do.
Like on mercantilism, I add unincorporated throughput and manufacturing throughput,
while reducing building input.
On Wikipedia you read:
"Mercantilism is an economic policy that is designed to maximize the exports
and minimize the imports for an economy. It promotes imperialism, colonialism,
tariffs and subsidies on traded goods to achieve that goal."
And:
"...it includes measures aimed at accumulating monetary reserves
by a positive balance of trade, especially of finished goods."

Now, the effect of the mercantilism law reflects this.

Protectionism tries to keep goods and money in the country.

Countries with free trade should also have more impact in global trade.

And so on.

The pictures may not represent the current changes,
because I may update the mod and made changes.

Here is a list of the changes:

Bureaucracy:
Hereditary Bureaucrats:
Higher base bureaucracy efficient due to the hereditary.
state_bureaucracy_population_base_cost_factor_mult = -0.25
Gives the aristocrats more voting power due the hereditary.
country_aristocrats_pol_str_mult = 0.25

Appointed Bureaucrats:
Higher Tex efficient due higher qualification of the bureaucrats.
state_tax_capacity_mult = 0.25
Gives educated and wealthy people more voting power.
country_voting_power_wealth_threshold_add = 10
country_voting_power_from_literacy_add = 25

Elected Bureaucrats:
Higher base voting power while lowering radicals from sol changes
and higher loyalist from sol change.
country_voting_power_base_add = 10
state_radicals_from_sol_change_mult = -0.1
state_loyalists_from_sol_change_mult = 0.1



Due write so extensive takes much time I'll be briefer.

Compulsory primary school, and protected speech highers education access.
Total seperation of church and state, and multicultural
highers migration attraction and assimilation.
No migration controls highers Migration Attraction and Emigration Pull.
Limitaded migration controls reduce Emigration Pull.

Trade laws are same as in the picture.

Actually everything is like in the pictures.

Keep track with the changes. I planning adding new laws and change existing laws.
9 Comments
AndreaParo 25 Mar, 2024 @ 10:14am 
Bonus for Protectionism: +x% state construction efficiency (to stimulate internal growth)
Hadi 6 Feb, 2024 @ 4:41am 
update?
TQ Ambo  [author] 14 Dec, 2022 @ 7:15pm 
@Adil3r, Yeah, you a right. So making mercantilism more export base is manageable, but i dont know why modifer the game gives me to use to make protectionism more to what it should do.
Adil3tr 14 Dec, 2022 @ 7:04pm 
They both want to expand exports, mercantilism is based on generating the maximum positive trade balance by exporting your colonial products to other countries and importing as little as possible, and protectionism is meant to protect domestic industries from foriegn competition and making them internationally competitive. Ideally the game would let you have different tarriffs by law for agriculture or industry.
TQ Ambo  [author] 14 Dec, 2022 @ 6:59pm 
@Adil3r, Mercantilism and Protectionism wants to limit trade, not extend it. So, i think it makes no sense to add a bonus on import or export. It maybe makes sense for free trade. Im also thinking about ways to buff protectionism. It seem weak right now, but it was also weak in real life.
Adil3tr 14 Dec, 2022 @ 6:35pm 
I think trade laws shouldn't change throughputs or inputs, but maybe they could have the same "+10 exports" system that you see in that event about food shortages, and maybe mercantilism could increase the payment that puppets pay you, as well as making trade centers in unincorporated states have higher throughput or lower costs.
TQ Ambo  [author] 14 Dec, 2022 @ 5:22pm 
@Adil3r im gonna think about proper implementation. It is a good idea.
Adil3tr 14 Dec, 2022 @ 4:19pm 
Maybe appointed officials should give the government more legitmacy or clout by default?
Adil3tr 14 Dec, 2022 @ 4:19pm 
Good choice on elected officials making votes more effective.