Victoria 3

Victoria 3

Tuned Laws
9 Comments
AndreaParo 25 Mar, 2024 @ 10:14am 
Bonus for Protectionism: +x% state construction efficiency (to stimulate internal growth)
Hadi 6 Feb, 2024 @ 4:41am 
update?
TQ Ambo  [author] 14 Dec, 2022 @ 7:15pm 
@Adil3r, Yeah, you a right. So making mercantilism more export base is manageable, but i dont know why modifer the game gives me to use to make protectionism more to what it should do.
Adil3tr 14 Dec, 2022 @ 7:04pm 
They both want to expand exports, mercantilism is based on generating the maximum positive trade balance by exporting your colonial products to other countries and importing as little as possible, and protectionism is meant to protect domestic industries from foriegn competition and making them internationally competitive. Ideally the game would let you have different tarriffs by law for agriculture or industry.
TQ Ambo  [author] 14 Dec, 2022 @ 6:59pm 
@Adil3r, Mercantilism and Protectionism wants to limit trade, not extend it. So, i think it makes no sense to add a bonus on import or export. It maybe makes sense for free trade. Im also thinking about ways to buff protectionism. It seem weak right now, but it was also weak in real life.
Adil3tr 14 Dec, 2022 @ 6:35pm 
I think trade laws shouldn't change throughputs or inputs, but maybe they could have the same "+10 exports" system that you see in that event about food shortages, and maybe mercantilism could increase the payment that puppets pay you, as well as making trade centers in unincorporated states have higher throughput or lower costs.
TQ Ambo  [author] 14 Dec, 2022 @ 5:22pm 
@Adil3r im gonna think about proper implementation. It is a good idea.
Adil3tr 14 Dec, 2022 @ 4:19pm 
Maybe appointed officials should give the government more legitmacy or clout by default?
Adil3tr 14 Dec, 2022 @ 4:19pm 
Good choice on elected officials making votes more effective.