Total War: WARHAMMER III

Total War: WARHAMMER III

63 ratings
Flight speed overhaul
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Tags: mod
File Size
Posted
Updated
626.140 KB
15 Dec, 2022 @ 2:53am
17 Jun @ 1:34pm
19 Change Notes ( view )

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Flight speed overhaul

Description
This is based on vanilla balancing.

SFO version here


Overview

This mod aims to make flying units feel like actually flying units, as opposed to bunch of sloths with jetpacks.

Similar mods were made for WH2 like Sebidee's Realistic Flight. This mod essentially recreates such work (although with my own spin on it, see below).


How it works
Mod increases movement stats of flying units like:
  • Base speed
  • Acceleration/deceleration
  • Turn speed

Actual bonus can by anything from 10% to 100% based on unit’s mass and other factors. The goal of that is to make big and heavy units still feel like lumbering hover tanks but allow small and light units (like fell-bats) to zig-zag and maneuver through the battlefield with ease.

Speed increase when charging is unmodified.


Disclaimer
  • Incompatible with anything that changes flying unit stats (ie. modifies the same table entries)
  • This mod is obviously not meant to improve balance and it could make battles much easier (or harder) to play. Although bear in mind that AI armies also get the same benefits so…
  • Every flying unit should be changed by this mod, if you find some that isn’t (from vanilla of course) please let me know
  • I’m making this mod for myself (mainly for fun and because I hate the vanilla slowness of units) but any feedback is welcome, do you think the bonuses are too much or too little? Did you find a problem where units were behaving improperly or are broken because of the modified speeds? Let me know in the comments please (with a description what you were doing etc.)
  • Fully save-game compatible


Thanks to
  • Steph for advice and guidance on how to mod this game
  • Creators of the fantastic SFO mod that got me hooked on Warhammer Total War for thousands of hours
23 Comments
Fifa 13 Jun @ 2:50am 
great mod, i have also encountered the issue with dismemberment with the SFO version. So ill play without the dismemberment :D
Incata 27 Mar @ 12:29pm 
@Nemo Simply enable the tick in that table in your mod, and that's it. By loading your mod with higher priority, both will work together, since their mod only modifies that, while your mod would modify both things. Obviously, without their mod, dismemberment won't work because it depends on other factors, but based on my tests, it doesn’t seem to cause any issues.
Nemo  [author] 27 Mar @ 11:02am 
@Incata I'm not against it as long as it will allow the mod to work on its own but you'll have to tell me what value to set for what column in the table that my mod modifies (it's only one table, the "battle_entities_tables").
I assume you are talking about the "can_dismember" property? Sounds dangerous to enable without the mod no? Won't it affect gameplay?
Also bear in mind that my mod touches only flying units...
Incata 27 Mar @ 10:01am 
@Nemo Could you enable the dismemberment option for all the units you modify? This would make it compatible with the dismemberment mod—simply loading this mod with higher priority would allow both to work together. It also doesn't seem to cause any issues even if the dismemberment mod is not installed.
Nemo  [author] 21 Dec, 2024 @ 2:36am 
Hm, could be that the other mods change some other unit stats and just overwrite the speed values with defaults. Alternatively (to make sebidees mod work) you could try to play with mod priority (the order of mods in launcher matters) but even if you make it seemingly work it does mean you have a conflict and there's no telling what features might be broken (now or in the future).
Crimson ReapeR 21 Dec, 2024 @ 2:25am 
works well btw, i know sebidee has a mod like this now for warhammer 3 but for some reason his mod doeasnt work with the mods i have whereas yours does, dont understand why that is because none of my mods change unit speeds
Lycia Pintella 20 May, 2023 @ 4:45pm 
I wouldn't mind the boosts to speed being reduced by a bit. Currently I'd have no reason to take skills that speed up my flying characters because they are already as fast as I could ever need them to be.
Sebidee 8 May, 2023 @ 1:35pm 
Hello :)

Good mod friend and thank you for the shout out.
Nemo  [author] 5 May, 2023 @ 11:45am 
oh hai Sebidee :WH3_greasus_rofl:
Sebidee 5 May, 2023 @ 11:24am 
Nice, don't have to do it myself lol