Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I assume you are talking about the "can_dismember" property? Sounds dangerous to enable without the mod no? Won't it affect gameplay?
Also bear in mind that my mod touches only flying units...
Good mod friend and thank you for the shout out.
THX for insight. at the moment of my post I havent tested your mod....I keep an eye open:-)
Thx for making this.
So what I did is: let’s say unit had 100 speed and 200 charge speed (ie. 100 speed difference between states). Previous mods like this had naive flat bonus say +50%, so that would be 150 base speed and 300 (!!) charge speed and it may have confused the engine and messed up animation timing. So, in my case I just left the speed difference as-is (my algorithm would produce charge speed =150+100=250, instead of 300).
I’m not 100% sure it’s needed, subject to further R&D :)
good such a mod is here in WH3 too :-)
cause of the charge speed... is there a reason why it is not altered? (in vanilla you have several options too increase speed... with moditems too.... and I recognized charging is slower then flying speed then. I guess the difference will even be more recognizable with you mod g but I guess we have to deal with it :-).