RimWorld

RimWorld

1,058 ratings
Anthrosonae
88
29
15
48
29
7
13
12
5
18
9
4
8
4
7
5
4
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
29.534 MB
15 Dec, 2022 @ 2:50pm
11 Jul @ 9:34am
16 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Anthrosonae

Description

Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera. While they look quite different, generally they are functionally identical to baseliner humans. Related xenogerms are commercially available among many spacer-tech and ultra-tech societies, often as part of an exotic fashion trend or to affirm an individual's identity. Contrary to popular belief, anthrosona genes are engineered from the ground-up without any splicing from their animal counterparts.

Anthrosonae is a successor to the Anthromorphs project. It is designed to blend in seamlessly with vanilla content. No unnecessary items, factions, or mechanics will be added. Genes are purely cosmetic.


15 new xenotypes—cats, cattle, foxes, goats, hyenas, red pandas, wolves, etc...
59 new genes—ears, fur, tails, horns, etc...
14 new hairstyles
Fur color customization—including Pawn Editor and styling bench integration (you can also customize via gizmo in dev mode, with god mode enabled)
In-game generation—anthrosonae pawns will generate among vanilla factions and events (and Vanilla Expanded additions)
Anomaly compatibility—ghouls, shamblers, etc...


Toggleable patches are located under Vanilla Framework Expanded in the mod options tab.

Enable inheritability determines whether anthrosonae genes are endogenes that can be passed on, or xenogenes which cannot (requires either resetting pawns' genes via dev mode, or a fresh save, disabled by default)
Enable unnatural fur colors determines whether anthrosonae pawns will generate with exotic fur colors (does not remove exotic fur color options from customization, enabled by default)
Enable anthrosonae genes generating in genepacks determines whether anthrosonae genes will generate in genepacks sold by traders (disabled by default)
Enable debug pawns determines whether anthrosonae pawn kinds exist or not, for debugging purposes (spawnable via dev mode, disabled by default)


Willow, aka Avery—design, XML, technical art, showcases Patreon[www.patreon.com]
Erin—in-game art, title art Discord[discord.com] Patreon[www.patreon.com]
Taranchuk—C#, technical art

boredom974—C# fixes regarding colors
Ouranos—anthrobear, anthropanda art
BillieCardboard—commissioned the anthrogoats

RimWorld is owned by Tynan Sylvester.

Some of the assets used in the showcase images were made by Oskar Potocki.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (4)
5
2 Aug @ 7:11pm
Bug: Invisible pawn and broken multi-colored background during Creepjoiner Event
RazorHoku
1
29 Jul @ 11:22pm
Rimworld 1.5: Baseliner pawns missing heads and visual body parts cause rendering issues
Khias
5
18 Apr @ 6:39am
Compatibility issue with "Vanilla Races Expanded - Lycanthrope"
Legeden
1,242 Comments
yeenyote 2 Aug @ 10:59pm 
this is amazing tysm! do you think theres any chance you could add jackals? id love to see them in this mod
AVorion 31 Jul @ 11:57am 
Ура, акулы! Спасибо огромное!
Willow  [author] 30 Jul @ 12:57pm 
Ideology's styling bench, pawn editor, or a gizmo will appear in the same area as the draft option whenever dev mode AND god mode is turned on.
Erin  [author] 29 Jul @ 8:23am 
@Hazardous @Katto
- Pretty sure there's a special gizmo for when you enable dev mode, though I can't remember where it pops up. Pawn Editor is what we generally use.
Hazardous 29 Jul @ 7:55am 
How do I change a pawn's skin color in character editor? The normal method isnt doing anything and I cant seem to mess with genetics without making an entirely new species D:
Katto 25 Jul @ 9:38pm 
Love your work with this. Been a very long time since I've played with this mod and I'm wondering how to change fur colors? The way I usually remember it working is a little different, so I'm stuck with a limited option atm
Madame Tsuyu Roxy's Wife 25 Jul @ 7:50pm 
The December 22nd 2024 version of Anthrosonae on Skymods works
Madame Tsuyu Roxy's Wife 25 Jul @ 7:39pm 
When running 1.5 with nothing but:
Pre-Patcher and/or Harmony
Core
Royalty
Ideology
Biotech
Hugslib
Vanilla Expanded Framework
Anthrosonae

A baseliner pawn losing their head will cause all pawns to become invisible on the map, so long as the headless pawn is on screen. The log will fill with the error:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at Anthrosonae.PawnRenderNode_GraphicFor_Patch.Postfix (Verse.PawnRenderNode __instance, Verse.Pawn pawn, Verse.Graphic& __result) [0x00033] in <c387561ec1c645cbbd2ae156a17fde10>:0
ConkerZao 25 Jul @ 5:42pm 
I love your designs and mod, thanks for sharing :BL3Thumbsup:
R E D L I N E 24 Jul @ 8:20pm 
@Erin weeeelll I was just thinking about caracal face markings and tufted ears

I realize it's not a common species so they could double as a lynx 🙄I GUESS 🙄