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I mean most of your stuff is but when I walked into this one I thought I was safe. And then.....
Really enjoyed the set-dressing too!
Not that difficult to figure out (which is good for my brain-damaged-by-work self atm), but the "pure pureness" of the tweak is nuts. Much better than P1's own advanced 14 was, for sure.
I should’ve recorded a blindrun for this but didn’t since I read the description and thought it was a mere remake of the original, when there is in fact an entirely new dynamic towards the end of the chamber that took me a good few minutes to work out. Nothing super difficult but I really like the changes.
Difficulty: 3.25/10
Design: 10/10
Enjoyed: 8.25/10
since the point of the solution is to use unusual flings to conserve portals , why isn't the collapsed ceiling fling-proof?
I mean, the first thing I did when seeing the hole in the ceiling near the cube dropper was to fling through it. I did and then I wound up in nodraw-land without any means of escape. Seal off that hole with an invisible wall or something.
On the other hand, I don't like how there's a huge hole above the laser and I can't go through it because of an invisible wall!
Anyways, I hope it's clear that those are nitpicks. Everything else is, as I said, awesome!