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I mean most of your stuff is but when I walked into this one I thought I was safe. And then.....
Really enjoyed the set-dressing too!
Not that difficult to figure out (which is good for my brain-damaged-by-work self atm), but the "pure pureness" of the tweak is nuts. Much better than P1's own advanced 14 was, for sure.
I should’ve recorded a blindrun for this but didn’t since I read the description and thought it was a mere remake of the original, when there is in fact an entirely new dynamic towards the end of the chamber that took me a good few minutes to work out. Nothing super difficult but I really like the changes.
Difficulty: 3.25/10
Design: 10/10
Enjoyed: 8.25/10
since the point of the solution is to use unusual flings to conserve portals , why isn't the collapsed ceiling fling-proof?
I mean, the first thing I did when seeing the hole in the ceiling near the cube dropper was to fling through it. I did and then I wound up in nodraw-land without any means of escape. Seal off that hole with an invisible wall or something.
On the other hand, I don't like how there's a huge hole above the laser and I can't go through it because of an invisible wall!
Anyways, I hope it's clear that those are nitpicks. Everything else is, as I said, awesome!
FYI, laser collision is off until you die once, then laser collision is back on. Doesn't affect the puzzle really, I just thought that it was an interesting science fact.
Also the puzzle with the twist at the end, uuuh malicious!! I loved it!
The only problem i had with the map is the moving platforms sound. I really tried to tune them out but its too loud, maybe only activate them when you inside that area.
Also i tried out the anti-trap mechanism for fun, but it only works once. When you try to activate it the second time it will not open. -i brought the cube with me both times-
Above all, i really enjoyed the map. Thumbs up and favorited