RimWorld

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Xenotype Pack - Exoplanet Adaptation
   
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Mod, 1.4
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16 Dec, 2022 @ 9:58pm
1 Jan, 2023 @ 6:59pm
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Xenotype Pack - Exoplanet Adaptation

In 1 collection by DrPlantabyte
XXX - eXtreme eXoplanet eXplorer's Pack
52 items
Description
Dr. Plantabyte's Xenotype Packs
Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC):

* Xenotype Pack - Spacers
* Xenotype Pack - Exoplanet Adaptation
* Xenotype Pack - Sins of Gene City

Xenotype Pack - Exoplanet Adaptation

This mod is a collection of xenotypes and factions representing human populations who were forced to change their genomes to survive in extreme exo-planet environments

Xenotypes
Many exoplanets have climate fluctuations far more extreme than anything found on Earth. Human colonists on these world must do the previously unthinkable to survive: change their genetics to match their environment.

Behinder

The Behinders were "left behind" in a highly toxic landscape. Some of them refused to accept their fate and desparately started injecting any and all known toxic resistance genes into their cells. A combination of genome tinkering and natural selection resulted in a population of humans who are completely immune to toxic pollution and even most chemical weapons, but the slap-dash nature of their genome modifications has left them with a number of genetic deformities and defects, shortening their lifespan.

Duster

The Dusters are descendants of humans who engineered themselves to not just survive but thrive on the unearthly hot climates of some exoplanets. Dusters have a very high temperature tolerance and can run very quickly, though they also require more sleep than most humans, heal injuries slowly, and lack the strength to be effective in melee combat.

Farril

Some exoplanets are more hospitable to life than even Earth, yet this is no utopia. On these steamy jungle planets, terraformed plants and animals quickly evolve into gigantic predators that could easily snack on a T-rex. In order to keep their spot as top predator, the Farril humans evolved their own genomes into something much more predatory. They became unnaturally tough and strong, developed camouflaged skin, and grew sharp horns. However, their adapatations also made them impulsive and ill-tempered.

Snowy

Whether because of a sudden ice age or bad navigation, the Snowies' ancestors found themselves stuck on an inhospitably cold, dark ice world. Their technology could only keep them warm for so long, so they genetically engineered their children to grow thick, warm fur (and fluffy tails) to keep warm and have sensitive eyes for seeing in the dark. The cost of this genetic modification was a significant increase in required nutrition per day and a sensitivity to heat.

Factions

Climate Refugee Warlord
The global climate on this exoplanet has been destabilized, and a number of desparate climate refugees have banded together under the banner of a warlord who promised to shepard them through the climate crisis... by extracting supplies and technology from neighboring settlements (rough faction).

The Behinder Resistance
A clandestine network of Behinders still angry for having been "left behind" by the rich folk who polluted the planet and then abandoned it for another (rough faction).

Duster Homestead Federation
A loose confederation of Duster homesteads and villages (civil faction).

Farril Hunting Alliance
The Farril hunting camps are always hungry (rough faction).

Snowy Clan
A loose association of Snowy homesteads and villages based on family ties (civil faction).

New Scenarios
Along with the scenarios comes a new player faction, The Left Behind, an industrial player faction that begins with a few more typical industrial technologies already researched, such as batteries, machining, and watermill generators.

Left Behind
Global pollution has hit a tipping point and the planet will soon be uninhabitable. Half the population left to colonize another planet and took most of the resources with them, but you were not one of them; you were left behind. Yet you will not go peacefully into the night. By hook or crook, you and your companions will do something, ANYTHING, to find a way to survive the coming apocalypse.

Climate Armageddon
Global warming has completely destabilized the planet's global climate systems. Civilization has crumbled in the face of lethal temperatures destructive weather. Can you build a refuge against the storm? Or will you be swept away?

Ice Age
Something has disrupted the planet's climate, and now an ice age is coming. Will you adapt? Evolve? Or escape the creeping ice?

4 Comments
Lonely Knightess 2 Mar, 2023 @ 6:49pm 
Howdy, love the mod! Been cleaning up my mod list and ran into this error:

"FactionDef BehinderRoughVillage must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Xenotype Pack - Exoplanet Adaptation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"

Something to fix? Not sure if it's intentional :)
DrPlantabyte  [author] 25 Dec, 2022 @ 12:28pm 
@Kokorocodon You're welcome! I totally agree that there are more than enough furry Rimworld mods and not enough scientifically inspired trans-human xenotypes.
Kokorocodon 22 Dec, 2022 @ 11:15pm 
I love mods based on some actual science. Goes better than catgirls in space because Y E S.
Nice work on this one and also thanks.
Pheace 17 Dec, 2022 @ 3:51am 
Thanks for adding gene overviews <3