RimWorld

RimWorld

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Egyptian/Kemetic Factions and Culture
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Mod, 1.3, 1.4, 1.5
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1.246 MB
18 Dec, 2022 @ 12:26am
10 Apr, 2024 @ 8:03pm
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Egyptian/Kemetic Factions and Culture

In 1 collection by OdysseyLotus
Mods by OdysseyLotus
22 items
Description
Adds a kemetic culture, two industrial/ultratech Egyptian-inspired factions, many custom namers, a starting scenario, and a bunch of patches. Additional integration for More Religious Origins, Kemetic Apparel, Kemetic Decorations, and Ancient Rim - Oriental/Desert Edition (Continued).

That's right, back again with another one. This one took a frankly ridiculous amount of research. I literally edited some Wikipedia pages[en.wikipedia.org] to add the Anglicization of ancient Egyptian, that's how much research I put into this. Initially, it was just going to be at about the level of my Aztec mod, but then I decided that I wanted a Kemetic playthrough and made a bunch of other stuff.

Culture
Added custom pawn names (972 female names, 1322 male names, and 616 surnames), custom deity names, custom festival names, and custom leader titles. If you have Roo's HD Dreadlock Hairstyles and/orRoo's Birthmarks and Blemishes by the amazing Rooboid, then dreads/braids will be the most common hairstyle and birthmarks and blemishes will be options for pawns.

Note: Ancient Egypt was a very culturally diverse place, especially since it lasted for several millennia! Names from Ancient Egypt, Kush/Nubia, Greece, Persia, Assyria, and Rome were included to reflect this multicultural history.

Note note: some ancient Egyptian pharaohs seem to have entered into the world's longest name contest, so some pawns may have ridiculously long names.

Factions
Added two factions that are ultratech level, but use the Outlander pawnKinds and attack groups, because I didn't want them to be too overpowered. Based on Upper Egypt (Nekhbet, the vulture goddess) and Lower Egypt (Wadjet, the cobra goddess). They will only spawn in the Arid Shrubland, Desert, Extreme Desert, Tropical Rainforest, and Tropical Swamp. They also hate each, because that makes it more interesting. Genies and Impids have a small chance of spawning.

There's a lot of possible integrations for modded xenotypes, biomes, and factions! However, I can't list them all here, so please go down to the discussion to check them out!

Fun fact: upper and lower Egypt were named after the Nile's flow, not the north-south direction. So upper Egypt was actually to the south of lower Egypt. Very confusing, I know.

Scenario
Religious Defection: your group of four are exiled from one of the two major factions. A bit of a mix of the Lost Tribe and Crashlanded starts, you have industrial level research, but very few resources. And also three camels, why not?

Patches
  • Tweaked the Kemetic structure from Alpha Memes to include more gods, moved the structure to the Embodied Theist section, and changed the nemes[en.wikipedia.org] texture from the top hat to the crown.
  • Removes the Kemetic structure from More Religious Origins (no need to have two, and the Alpha Memes one has more features) and adds the column and ideogram as ideological style options.
  • Added the clothes from Kemetic Apparel as ideological styles (the robe is the robe, the seto is the top hat, the priest cowl is the broadwrap, and the citizen cowl is the hood) and added designators to all the items. All the clothes can still be crafted.
  • Added some clothes from Ancient Rim - Oriental/Desert Edition (Continued) as ideological styles (he headwrap is the headwrap, and the cap is the tuque) and added designators to all the items. All the clothes can still be crafted.
  • Added designators to all the items from Kemetic Decorations.
Popular Discussions View All (1)
0
18 Dec, 2022 @ 12:29am
Compatibility/Integration
OdysseyLotus
26 Comments
lorsieab2 15 Jul @ 1:08pm 
Would love to have this updated for 1.6 :)
The Ancient Rim series has been combined into a single mod by TurtleShroom!
Harmonea 4 May @ 1:57pm 
Alpha Memes has done some heavy updates to its Kemetic style since you last updated this mod. Your patches overwrite/remove these updates. I was very sad to see that after installing your mod mid-save, I had lost the ability to style several heavily-used items like wall torches, dusters, button-down shirts, etc.... Any chance you'd take a look at incorporating these changes?
Time Police Officer 12 Mar @ 5:51pm 
a mod with no screenshots that hasn't been updated in a year? oh yeah, this one is gonna be a banger
Kaschey 1 Dec, 2024 @ 6:43pm 
Is something wrong with my mods or the relations with the new Kemetic factions are very random? When I first downloaded the mod, the first one was friendly and another was hostile but in the current playthrough, both of them are permanently hostile which is kinda confusing.
Goose 30 Aug, 2024 @ 7:51pm 
Would love a medieval / tribal patch of this mod king
Tinda 11 Aug, 2024 @ 12:07pm 
When I generate a new map, their attitude to me seems pretty random. Would it be possible to make this more consistent? Say one always starts at 0 and the other at -80, like with many other mods that adds 2 copies of a faction like this?
feydras 18 May, 2024 @ 9:57am 
Love this mod. getting this red error:

[Egyptian/Kemetic Factions and Culture] Patch operation Verse.PatchOperationAdd(/Defs/FactionDef[defName="Empire"]/allowedCultures) failed
file: F:\Steam\steamapps\workshop\content\294100\2903339862\Patches\Patch.xml
Foolsbry 1 Oct, 2023 @ 4:07pm 
Are the factions supposed to be wearing things from the Kemetic Apparel mod? I've got both installed but whenever a caravan from this mod's factions arrive, they aren't wearing apparel from the Kemetic Apparel mod
IliterateAshole 23 Jul, 2023 @ 7:10pm 
Holy shit man how'd you look into the future to see everything I wanted in one mod?
Uriel Septim VII 21 Feb, 2023 @ 7:57am 
does this have the all the clothing from Ancient rim so I can make it or just some?