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Please be aware that the HAR compatibility has only been extremely lightly tested for 1.6. Full testing is on my to do list but won't be immediate.
Thanks everyone for the patience and for the continued feedback!
@deltaplays010
Odyssey compat will be a second update, or multiple, after base 1.6 compat is done (which is nearly there, wooo!).
It'll be a little while because I'm prioritising finishing updating my other mods to 1.6 first. Odyssey patches for some of my other mods may also be higher priority if they actually break with Odyssey, rather than just wanting new features.
Vacsuits for babies is definitely going to be a thing. Vacuum-safe crib also sounds like a great idea, but will probably take more work (and therefore more time). I'll make other decisions after I've played about with Odyssey for a bit - but suggestions are always welcome!
Ah! I had not even considered what would happen if they aged up - yeah I'll patch that.
@1340815253
Yes absolutely, but Odyssey-specific patches will be after getting all my stuff updated to 1.6. ^_^
I may have forgotten to set the frequency of the undressing state back to a sane value after testing. Whoops. Should be fixed in the most recent commit.
I'll take a look at the refugee crash. That's not too far off the intended behaviour (although they should probably attempt to play, too), but if it's a small enough area to look and feel weird it does want taking a look at.
Crying and giggling should be equal rates at precisely 50% happiness. Crying is meant to be more common at low happiness than giggling is at high happiness, but I'll fiddle with the curve a bit because it may be increasing too sharply at only-a-bit-less-than 50% atm. (Hasn't changed from 1.5 as far as I can tell, but I think you're right about the tuning not being quite right.)
Thanks so much for taking the time to give feedback.
I'm running the 1.6 beta version and these are my general observations over the course of an hour or so:
Once they reach 30% learning manipulation hediff (the clumsy tier), toddler pawns are almost constantly going into the undressing mental state, sometimes as soon as an adult dresses them. It used to be in 1.5 that it would occur occasionally, instead of all the time. When they reach the "confident" state this stops, which I would suppose is intended behavior.
If the RefugeePodCrash_Baby event fires, the created pawn will walk to one spot on the map and patrol a very small area and do nothing else but eat or sleep. It's only those pawns that were created via the pod crash event where this occurs, but is easily reproducable.
The crying state also feels more common than giggling than it used to be at moderate happiness. I could also be remembering incorrectly.