RimWorld

RimWorld

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Roofless hull for SOS2
   
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Mod, 1.5
File Size
Posted
Updated
799.727 KB
15 Jul, 2024 @ 4:08am
21 Jul, 2024 @ 6:29am
6 Change Notes ( view )

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Roofless hull for SOS2

Description
Original mod by MrGlasses
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625863580

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The author gave me permission to update the code and publish it on its own page

Github: https://github.com/N0vatrium/SRTS-SOS2-landing-zone-continued

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Adds a new hull for Save Our Ship 2 called Hangar Plating.

This hull will create a breathable, roofless environment that keeps the room at a steady 21°C (70°F) while powered

This allows ships to take off and land in the area without breaking the roof

Each tile counts as a ground tile, similar to a normal ship hull but transmits power and uses power as well. If the plating loses power it will fail and the atmosphere in the room will become a vacuum

Hangar plating can be found in the drop-down menu with the normal SOS2 hull plating, in the ship category

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Compatibility:

SRTS, if installed
VVE

Everything else that needs an open roof should work, perhaps with a patch for specific cases
Ex: vanilla drop pods are able to launch from but can't target spacecrafts due to the altitude not existing in the base game

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FAQ

Can I add/remove it mid game?
There will be a one-time error, and a hole in your ship, but otherwise it's fine

The hull isn't working there is still a vacuum
You need to power it and close all the other roofs in the room

Load order?
SOS2, any mods for vehicle, this mod

CE compatible?
Yes

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TODO:

- Fix the tip in the righthand side that claims an area with Hangar plating is non breathable

- Remove slowdown in areas with hangar plating

- Merge the feature into the the existing SOS2 shuttle bay but loose the ability to do a custom shape?
Popular Discussions View All (1)
2
5 Aug, 2024 @ 8:52pm
[BUG] BetterLoading mod
фидану-ка я мид
62 Comments
Miha_metan 21 Jan @ 3:50am 
My colonists keep building roofs above those, do i restrict them doing so or let it be?
cyanobot 20 Jan @ 9:10am 
Getting the following error on load using just core (all expansions), Roofless hull, and its dependencies:

ReflectionTypeLoadException getting types in assembly SRTS: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0

Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100008b (from typeref, class/assembly Harmony.CodeInstruction, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)

(further stack trace and 8 additional duplicate loader exceptions omitted for length, I can provide further information if required).
Endless_September 3 Jan @ 8:39am 
I was also having the issue where moving the ship caused the Roofless Hull to stay behind.

I found putting it on top of a Hardpoint (like a turret) seems to make it say connected to the ship. Its expensive but works.
zyzyhasl 3 Nov, 2024 @ 11:12pm 
Can the hangar plating Rendering under the artificial soil substrate?just like the hull plating.
I want to use it to build a space ecological dome,and I hope to see the texture of the soil.
Pertominus 9 Oct, 2024 @ 7:17am 
fair enough. i definitely misunderstood what this does
Novatrium  [author] 9 Oct, 2024 @ 6:13am 
@Pertominus no, there would be no point in using it without SOS2 because it just adds a hull for your spaceship. You can't go to space using srts alone
Pertominus 9 Oct, 2024 @ 2:18am 
is it possible to use with just SRTS?
cllmsteele 21 Sep, 2024 @ 6:35am 
although i have fixed the issue with the crash it was something to do with load order
cllmsteele 21 Sep, 2024 @ 6:29am 
also it was in game when i experienced a crash
cllmsteele 21 Sep, 2024 @ 6:28am 
will do once ive sorted myself out at home ill have a mess with the mods again also better loading has helped me with my current mod list without it i seem to get more red errors than without it but ill have a play as i said thanks. :steamthumbsup: