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- Support for RimWorld 1.6.
The counter part is that unfinished items are locked to only one crafter ; this mod change it in a way to stay balanced, I only suggest another way to do, who would need 0 micromanaging for player.
@Kathanon You would still have control by designating the crafter in the bill when needed (by name or skill level), with the possibility to leave the craft free when don't care about quality (craft for training, for trade quests...)
Merry christmas :)
There is - you lose half of the work done on the item.
So if the wrong pawn starts on it and you catch it immediately the cost is very small, but if you try to let one worker do all the work with your better worker swooping in to finish it (like you can do with furniture), they will still have to do half the work.