RimWorld

RimWorld

Switch Worker
22 Comments
Kathanon  [author] 14 Jul @ 6:49pm 
Update:
- Support for RimWorld 1.6.
lieyingyes 13 Jul @ 7:43am 
1.6:steamthumbsup:
thorman123456789 4 Jul @ 12:35pm 
1.6 please?
Kathanon  [author] 10 Apr, 2024 @ 7:11pm 
Updated for RimWorld 1.5.
Beinskalle 31 Jul, 2023 @ 1:54pm 
@Kathanon Cool, thanks!:)
Kathanon  [author] 30 Jul, 2023 @ 7:01pm 
It has no state, so it is safe to add or remove at any time. I'll add it to the description.
Beinskalle 30 Jul, 2023 @ 1:22pm 
Is this safe to add to an existing safe? :)
kamikadza13 12 Mar, 2023 @ 4:40am 
Can you add Translation/Keyed and settings: % work cost
Yoann 25 Dec, 2022 @ 12:52am 
@Halfshell cat My thinking is not about real world, but about game mechanic: why unfinished items have author? Very probably to avoid the mechanic of having crappy workers doing almost all the work and a masterskilled pawn doing the final touch to get only high skilled quality items.
The counter part is that unfinished items are locked to only one crafter ; this mod change it in a way to stay balanced, I only suggest another way to do, who would need 0 micromanaging for player.

@Kathanon You would still have control by designating the crafter in the bill when needed (by name or skill level), with the possibility to leave the craft free when don't care about quality (craft for training, for trade quests...)

Merry christmas :)
Kathanon  [author] 24 Dec, 2022 @ 1:27pm 
@Arkolenn
There is - you lose half of the work done on the item.
So if the wrong pawn starts on it and you catch it immediately the cost is very small, but if you try to let one worker do all the work with your better worker swooping in to finish it (like you can do with furniture), they will still have to do half the work.
Arkolenn 24 Dec, 2022 @ 12:54pm 
Feel like there should be some sort of cost at switching the worker, as right now you might as well just remove author all together.
Soulshell 24 Dec, 2022 @ 3:17am 
In real world application, I'm sure its easy for a master craftsman to give instructions to an assistant. Have them do all the tedious, though simple things. And then they put on the finishing touches. Say a 5 skill artist could chisel out the rough shape of a person. The master just needs to add details. Another example is chefs having entry level workers dice up vegetables, its easy to not mess that up. Maybe there is some quality loss, but it shouldn't be as significant as a 17 skill master ending up with 7.. maybe a 10% loss from the finished work (configurable) would be fair.

Keep in mind you're putting out roughly 1.5x the amount of work, and masters work faster anyway so an assistant is only going to be helping to speed it up so much.

@Yoann
Kathanon  [author] 24 Dec, 2022 @ 2:53am 
Possible, but then you won't have control over it. Also, I think simplicity is better for this.
Yoann 24 Dec, 2022 @ 2:16am 
If your take suggestions:

Unfinished item have no author (anybody can continue the work), but it remembers who worked on it for how much (to calc the final skill level who set the quality of item).

Example: an item require 200 workamount, pawnA works for 150, pawnB works for 50, quality of item will be set by (150*Skill_pawnA+50*Skill_pawnB)/200
With pawnA having a skill of 4 and pawnB a skill of 17, the item have a quality like made by a pawn with skill 7 (7,25 round down).

Just an idea of something balanced (Idk how hard to do, how impactful on performance).
Kathanon  [author] 23 Dec, 2022 @ 10:30pm 
@Halfshell cat
I was thinking of adding some options for how it should work. I'll add that to the list. Don't know when I'll get time though.
Soulshell 23 Dec, 2022 @ 10:19pm 
Any chance this could be tuned for a worker to leave this at "1 work left"? So I could use/ train unskilled crafters to save my main crafter half the time. While also giving them valuable xp without having to just waste resources training them.
달돌 22 Dec, 2022 @ 5:20am 
thanks! god mod
Akahige 20 Dec, 2022 @ 3:19pm 
holy shit bruh
Trainee86 20 Dec, 2022 @ 3:05pm 
A must-have for Hospitality. Thanks!
Yoann 19 Dec, 2022 @ 2:42am 
It's intended to be a more balanced alternative to No Job Authors , right?

Same feeling here, you're making my modlist bigger ~
Kathanon  [author] 19 Dec, 2022 @ 12:44am 
Thank you. :)
Kaden Ha 19 Dec, 2022 @ 12:34am 
Kathanon strikes again. Man, you're pumping out quality mods recently