Cities: Skylines

Cities: Skylines

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Terminal 2-Stop Road [2B]
   
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Assets: Road
File Size
Posted
Updated
10.796 MB
19 Dec, 2022 @ 9:35pm
4 Mar, 2023 @ 4:11pm
5 Change Notes ( view )

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Terminal 2-Stop Road [2B]

In 2 collections by adon
Road Builder All Road Collection
253 items
Road Builder Terminal Road Collection
28 items
Description
English instructions (use DeepL & Google Translate)


Attention! This is a road asset created by Road Builder (Blank Road Builder).

This road asset is a 2U-wide, terminal-only road with up to 2 configurable stops.
Please note that inner stops will not function without an adjacent pedestrian crossing to allow boarding and alighting.
If you are setting up a route with elevated stoops, install Elevated Stops Enabler Revisited.
Please note that the installation of regular districts and other buildings will result in dysfunctional urban services.



Configuration of road assets
  • Version of Road Builder at time of publication: v1.3.7 (Regenerated on 2023/03/05)
  • Asset name in game: BRB 1W2U Terminal 2B Stops
  • Number of stops: Bus 2 Stops
  1. Road Specifications
  2. Road width: 2U wide (16m)
  3. Number of lanes: 2 lanes
  4. Direction of travel: One-way
  5. Speed limit: 30km
  6. Sidewalks: both sides (default setting)





About this asset
The road asset will be an image of a bus terminal building replaced by a network.
The consumption of objects related to the network should be less for a dedicated terminal road.
It can be placed with some curves and is intended to be installed on the road in front of the station.

Road width is adjusted at 2U wide, so the same width can be upgraded from other roads.
Depending on the size of the Vehicless, try to place a dedicated terminal road with a length of 5U to 6U.
It is recognized as a pedestrian street in the DLC P&P, perhaps because it is a bus-only street.

Please note that the installation of regular districts and other buildings will result in dysfunctional urban services.
There is no point in creating a two-way road, so use a normal 2U wide road.


Pedestrian Bridge Pack
Disabling pedestrian crossings with TM:PE and installing pedestrian bridges will reduce traffic congestion.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
We are careful, but we cannot respond to problems caused by network corruption.
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground paving is not yet supported, so use the same number of lanes and similar road types. ・Bridges are only different network types and have the same geometry and slightly different laying conditions as elevated bridges. AN textures and IMT markings ・The options are left at the default settings, AN for texture placement and IMT for marking decoration. ・Some assets by other authors have different settings, so please check each workshop. Entrance and exit of vehicles ・Some assets are not accessible to buildings and facilities, so please check the route that vehicles can travel. ・Check if the destination is reachable and use TM:PE to control the intersection or change the course of the intersection to adjust. Textures at intersections are wrong. ・Depending on the connecting road, the texture of the intersection may be broken. ・If you experience texture problems, increase the size of the intersection with NCR or NC2.
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1 Comments
chrbordeaux 31 Dec, 2023 @ 3:41pm 
Hey, this is a nice idea. ;) How do you do to define on which lane to settle a bus stop? Whatever I do the stop is always installed on the left (inner) lane...