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Gloam Unique Recruit
   
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1.060 MB
21 Dec, 2022 @ 5:38am
12 Oct, 2024 @ 3:54am
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Gloam Unique Recruit

Description
Have you ever wanted a P4 Unit in your squad?
Introducing Gloam! The cool, one-armed P4 Unit!

Gloam is a unique recruit found in Black Scratch. He will wander between the bars found in the city and can be recruited through dialogue options.

He has no stats and is missing an arm, but hey, it's a free recruit! And the only guaranteed P4 Unit!

Gloam starts with an Authentic Skeleton Repair Kit (to prevent him from randomly bleeding to death as an NPC), but otherwise has no other items.

Normally, P4 Unit Skeletons are only found as recruits with a random low chance (as they can potentially spawn as a Generic Recruit), but now you can get one for free!

Gloam has a unique dialogue package, although a lot of lines are shared by the generic Skeleton dialogue package. He also has two unique biome lines (although one is shared with Burn). I plan on expanding his dialogue even more in the future, but for now the mod is functional and offers something a little unique, since normally, P4 Units are very rare.

I personally am pairing this mod with Weaponsmith Apprentice Start (as part of an RP of mine), which spawns you at Brink as an unarmed character who recently was forced to leave his post as a weaponsmith apprentice. He's got a few stats that are detailed on the mod page, linked below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904704668

This mod can be kept fairly high in load order as long as you don't have any mods that remove the bars from Black Scratch. I'm not sure what would happen to Gloam's AI if he doesn't have a bar to wander to, but he might still show up. You can still use mods that edit Black Scratch (I know I do), as long as they don't remove ALL bars.

P.S. Although I've never had any issues recruiting Gloam (even with a 300+ modded game), I updated this mod and added Gloam's introduction dialogue in two separate locations. Long story short, I hope this improves compatibility with other mods.

If you enjoy my mod, feel free to hit that 👍
Positive ratings let me know I'm doing a good job! 😊
I appreciate all feedback, so please leave a comment! I read every single one of them!

I'm also working on updating all my old mods, so I'd love it if you checked them out. They're featured on my workshop page:
https://steamhost.cn/steamcommunity_com/id/2PercentNate/myworkshopfiles/?appid=233860

Permissions & Use
Feel free to translate, edit, chop up, deep fry, or otherwise modify my mods to your heart’s content. All of my mods are freely distributed. If you end up editing one, I’d really appreciate receiving credit with a link to the original mod. It’s not required, but it would make my day! 😊
2 Comments
2PercentNate  [author] 13 Jan, 2024 @ 7:12am 
@Lothar Krahe I was able to recruit him even on a 300+ modded save. This mod IS highly compatible with many many different types of mods (edits to Black Scratch, edits to AI, edits to recruits, edits to dialogue, etc.) However, this doesn't make it perfect.

Try changing the load order: try it at the top, try it at the bottom, try it somewhere in the middle. Other than that, I'm not sure what else I can do to make it more compatible.

Typically, the more edits you make, the less compatible a mod becomes, so I'd be hesitant to change anything, but if you have any suggestions to help, let me know!
Lothar Krahe 13 Jan, 2024 @ 12:08am 
I found him in Black Scratch but he wanders a lot around the city and I can't interact with him, even when he is finally at the bar. The only mod that I have that can slightly alter the city is "Functioning Market Stalls", and that doen't remove the bar from Black Scratch