Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

90 ratings
Ship Hunter Campaign (ioshc)
   
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Tags: Mods
File Size
Posted
Updated
109.001 MB
22 Dec, 2022 @ 7:14pm
6 Oct, 2024 @ 1:32pm
24 Change Notes ( view )

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Ship Hunter Campaign (ioshc)

Description
Adds community ships to the campaign. The AI will be driving these ships.

Combat ships: 537
Trade ships: 68

Combat ships by faction

Monolith: 123
Imperium: 156
Cabal: 88
Fringe: 168


NOTICE: If you find a ship that seems too powerful (or weak) for a system drop me the ship name and I'll have a look at it. Do note that trade ship have a range of zones they can enter, they will enter zones above and below their tier.

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Details
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There are ships from many different IPs and many original singles and sets, all from the workshop. These are not my builds, I just wanted a stupid amount of ships on another campaign playthrough. All ships are legal, I tossed out illegal (oversided) builds. If a build was just too large I trimmed off just a bit so they fit (sorry original designers).

Ships have been added to the base factions roughly based on the ship design or colors. There are ships from tier 1 to 20. Tiers are set by ship value.

Compatible with Platforms++.
Should be compatible with other ship campaign mods as all ship hunter ship files use the suffix (ioshc).

Looking for a way to display the name without the suffix but it is there for now.

Ships used by this mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905397360.

Good hunting.

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Companion Mods
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Ship Hunter: Oversized

Adds oversized ships to the campaign.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907281621

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Thanks, I hate it
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A special shout out to pain in the rear ships I've crossed with a new career start with ship hunter enabled. Mostly using cannon weapons this run. Currently in tier 12-14, what horrors are yet to come?

Dunbar Assault Corvette
ES Zyklop
ES Ion Bat - MIC Frigate
90 Comments
Just a Floating Eye 10 May @ 1:25pm 
Amazing mod! Will it get further updates? I find this mod to be the number 1 mod for adding more enemy variety and I never need another mod enabled for it.
GreenBugatti 22 Feb @ 3:39am 
nice
t-dog28 1 Feb @ 6:47pm 
It would appear that the ES Crab MkII_(ioshc) has all of it's PD set to defense only, but PD is its only weapons. So it just hovers around you at a distance and doesn't attack.
Iron Overload  [author] 6 Oct, 2024 @ 1:33pm 
@clwens Yep, somehow that path reverted back. I had an issue creating the - Trade ships branch and I think some wires crossed. Although I'm not sure why the path would have been changed back. 1.0.20 fixes the trade ship path.
Iron Overload  [author] 6 Oct, 2024 @ 1:09pm 
@clwens Strange, no I do not have that error. Have been unable to load tradeship since .26 and maybe that path is the issue. Checking on it.
clwens 6 Oct, 2024 @ 3:46am 
Ah, I found it, your update changed back the path to the ships to /TradeRoutes/TradeShips instead of /TradeShips. Didn't this change of game files happen in your version too?
clwens 6 Oct, 2024 @ 3:10am 
I suddenly got the Error by loading my Game: "The given key 'monolith_7e' was not present in the dictionary." I'll try a few things my self, because butchered around in mod.rules when the game didn't load, when something similar appeared after updating to 0.26, but maybe @Iron Overload do you have an idea?
Iron Overload  [author] 4 Oct, 2024 @ 9:44pm 
Fixed a few trade ship airlocks but I am not seeing them load in game anymore. To that end I've added a new version of Ship Hunter Campaign that has trade ships removed. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3343208072
Gabinator 21 Sep, 2024 @ 3:32pm 
is that crescent wrath i see? i hope its the full power one:steamhappy:
Dawne the bun 12 Aug, 2024 @ 7:23pm 
I was thinking about using this mod- but seeing as how there is a comment on here describing a ship that lacks airlocks gets stuck around stations- I'll have to postpone using it for now. BUT when I find a working mod that increases the amount of trades and trade ships allowed per station, I'll probably try and use it anyways.