Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tons of em get stuck at stations.
This mod is mostly a collection of ships from other creators. Feel free to use any of the ones I've made. The workshop page for this mod does include a collection which roughly includes all the various ship authors.
Can I use your ships in my faction mods?
If you are still around I tossed you an invite. I haven't been watching Cosmoteer for a while so this mod may have version issues, especially when the author of the Cosmoteer digs into the campaign changes.
If they are not showing in the library itself you can find them in the folder. Add the mod, then from the start menu go to mods, right click on this mod and choose open folder. Alternatively, you can navigate to the folder which will look something like this. Your drive and initial path might be a bit different.
c:\steamapps\workshop\content\799600\2905404643
Good catch @brandonewing25, that was a strange issue with the ship.
Removing ship hunter is currently and issues because the game does not gracefully handle missing ships from the ship list, same for trade routes apparently.
The Fringe_7h is ship hunter no question, but I don't think the dictionary collision is related to ship hunter. That sounds like it might be a ship component mod?
New saves work completely fine, so its pointing to a possibility of stuff not converting over into an update from this mod correctly. Basically, without the mod: cant load the save, with the mod, cant load it either. New saves, completely fine. Not sure what that may be but yeah that's where im at right now.
I added you on here because I wish not to populate your mod comment section with troubleshooting, and am willing to provide the patience and assistance to help you discover if this may be something wrong with the mod, and would absolutely appreciate the help.
I am not yet certain what is causing ships to camp at the stations, other than it might be too many trade ships or something. I saw more camping in Monolith regions than say Cabal, but it wasn't consistent.
System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Gui.ShipFolderItem.OnExpanded(Object sender, EventArgs e) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Gui\ShipFolderItem.cs:line 152
I fixed one of those ships in a previous version. Check check them again, could have missed another or a file was misplaced.
There was an issue with a missing antenna ship in a previous version. You might try verifying your steam files and see if that fixes it. If you can get the full name of the ship I can likely fix the issue.
If you are interested in an specific blue prints check out the collection link in the ship hunter description. That collection has all the base ships included in the mod.