Starbound

Starbound

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Oceanic world caves Reworked
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24 Dec, 2022 @ 2:44am
24 Dec, 2022 @ 8:41am
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Oceanic world caves Reworked

Description
I was always annoyed how basic and simple ocean worlds are, just a surface of ugly islands, and a ocean with hylotl dungeons scattered around and no good rewards for exploring.... This doesn't really fix that, but it makes them more interesting by giving them unique cave systems.

Makes oceanic worlds have huge, water filled caves instead of the vanilla caves (think moon underground sized caves), just about enough to bring a submarine through the caves. Same is applied to toxic and artic planets. Haven't done magma planets yet due to there not being any lava res augments in vanilla or anything interesting to put down there (magma planet under'water' areas don't even have coral).

Now, what are the pros and cons of getting this mod?
[+]Fish! whenever you are hungry in those caves, you can always make a hole and fish! Or just hunt some of the local fishes.
[+]There is gold in dem oceans! Ocean underground biomes have more ores than vanilla counterparts.Just a bit more tho.
[+]Breathing room! Ocean caves are bigger, you barely need to mine your way through them!

[]Treasure! They have the same ammount of treasure chests, challenge doors and fossils than normal counterparts.

[-]Liquid annoying. Obviously, there is a lot of water everywhere, makes things hard to see and movement slower. Also, it goes all the way to the core layer, which is the only untouched one.

Possible future additions:
- Magma underground oceans? Any ideas for those are welcome.
- Underground/water dungeons in underground layers?
-- On that, support for some mod's dungeons?

Inspired by the old flash game named scuba 2 mainly.
CREDITS:
Credits of the background goes to thetoadz from opengameart.org (name is underwater diving pack). Slightly edited by me.

61 Comments
Omega68nova  [author] 20 Apr @ 1:31am 
@『Shiro』this only affects vanilla planets, modded planets are not affected. The arcana azure sea is not affected by this mod so its probably jus the normal azure sea generation.
『Shiro』 19 Apr @ 11:44pm 
Cool mod but this might have messed with modded ocean planet world gen which cause the underground layer to turn back to vanilla. ( Azure Sea Arcana )
FrankyStein 15 Apr @ 9:35am 
Since I am a sucker for everything related with underwater exploration, this mod is SPECTACULAR in what it does.

Now, if only we had more dungeons to explore in the depths of these oceans...

PS. Read @Crankenstein's comment in order to load properly this mod in your game file.
Many thanks dude! ♥
Dylldophlo 28 Dec, 2024 @ 8:41am 
I've played around with the water a bit, but I can't get it to run any faster. But at least I had fun with it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3394239162
Omega68nova  [author] 28 Dec, 2024 @ 4:14am 
@Dylldophlo that only happens with the "surface" caves due to a skill issue on starbound's part, not much I can do about it I think. The actual caves (where you can see the pretty background) dont have that issue.
Dylldophlo 28 Dec, 2024 @ 12:29am 
It bothers me a little that the caves have to fill up with water first.
Dylldophlo 27 Dec, 2024 @ 3:23am 
thanks for the advice. i'll try it out when i get the chance. :2Dqbert:
Omega68nova  [author] 27 Dec, 2024 @ 1:19am 
@Dylldophlo the way starbound world gen works, is that it creates new space "chunks" (think minecraft chunks) as it goes, and those chunks have already predefined generation to the planet level. So you would need to fly a bit far until stars take a few secs to load in the space map (signaling there is new chunks). For them to generate probably. You can also delete the universe.chunks file to refresh world gen but keep old planets you have visited as they are. This might cause bugs from what I heard, but did that multiple times and never had trouble so it should be fine.
Dylldophlo 27 Dec, 2024 @ 12:57am 
Do it work with old save games or do i have to create a new world?
Omega68nova  [author] 18 Oct, 2023 @ 1:32am 
@Random Dev sure, go ahead, sorry for the late response, but anyone is welcome to make patches for other mods.
@16BitPotato uhh sorry about the late response but it doesnt seem to be a conflict, and from my side I dont think I can fix it, closest I got was a setting called "caveLiquidSeedDensityRange", but I set it to 5 times the maximun I found in any vanilla biome and it didnt do anything sadly, I think its just a engine limitation. I dont think the devs thought about water filled caves, just about lakes in water. If I am wrong feel free to correct me tho.