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Now, if only we had more dungeons to explore in the depths of these oceans...
PS. Read @Crankenstein's comment in order to load properly this mod in your game file.
Many thanks dude! ♥
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3394239162
@16BitPotato uhh sorry about the late response but it doesnt seem to be a conflict, and from my side I dont think I can fix it, closest I got was a setting called "caveLiquidSeedDensityRange", but I set it to 5 times the maximun I found in any vanilla biome and it didnt do anything sadly, I think its just a engine limitation. I dont think the devs thought about water filled caves, just about lakes in water. If I am wrong feel free to correct me tho.
Presuming this is caused by a mod conflict, do you have any ideas as to what might cause this behavior?
About the whole volcano thing idea, frankly I think it would be hard to put it into practice, maybe with a dungeon? Would work weird and sometimes not even reach the surface of the lava ocean depending on the planet size, and the whole point of the mod is to have the caves traversable in a submarine, so I dont think it'd fit in. Thanks for the idea thought.
Still, I wouldn't change this mod out because it's just too damn gorgeous.As for magma underground oceans, why not add volcano spires as entrances? have the rest covered in something like magmarock or obsidian. Well maybe not obsidian unless it's a really thin layer. And the magma underneath needs to encompass the entire layer. Is that hard to code in? I know I ask a lot in this comment but I'm just a big fan. Oceans always seemed kinda boring and hard to build in. With this, it's so much more than that. Well have a nice day dear readers. Thanks for this mod Omega
I'd look into doing it myself but I'm curious if you have your own plans
Is this compatible with Vanilla Multiplayer by any chance (or will it require everyone to have the mod installed), I want to ask a friend about adding it to a server?
I have major balance concerns about the embiggened ore veins, though. They are often of comical sizes - my first Arctic experience with this mod yielded ~200 of each T4 ore in only about 15 mins. Similar story with Titanium and Ocean planets, though slightly less dramatic.
Oceans are far less threatening than caves, they're lit up, and the bigger spaces make it much easier to find ore. In my opinion, that should be enough of a benefit. Any chance you can make a version with default ore sizes?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1488955017
@Silver Sokolova thank you! I use both betabound and improved swim physics, so I actually thought about making a patch for betabound myself, but hadn't gotten around to doing it.