Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Dumb Supply System beta ver 0.24
   
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Tags: mod, Campaign
File Size
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2.425 MB
27 Dec, 2022 @ 2:13pm
26 Jan, 2023 @ 3:46pm
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Dumb Supply System beta ver 0.24

Description
Dumb Supply System Beta Ver. 0.24 (originally beta ver 0.2 was release at 27.12.2022) is a simplified supply system which is basically intended to provide Total War Rome 2 vanilla Campaigns of some more realistic mechanic, applying them a system where armies and fleets will need food supplies to preserve integrity and to avoid starvation and attrition (with good or bad effects, depending on the food supplies values themselves) according to local conditions (like the region type) or to quantitative conditions (like the army size). The system works for AI and player too and It affects armies and navies, with some different mechanics or effects (for AI the penalties will result less hard for reason of global game balancing). The DSS beta ver. 0.2 is not a complete or finished project and it will be released for collective testing purpose.

General Advertise: the mod's general check is triggered at every end turn, so some effects could be delayed of 1 turn when a faction changes his diplomatic stance towards player in the game period between end turn and start turn. In the next releases more check for different game moments will be added.
At the first turn (and only at this) of every campaign game, human player and ai, armies and navies, benefit of global + 36 food supplies wherever they are.

UPDATE 27.1.2023 beta ver 0.24 - finally fixed the bug occurring when 2 or more armies changed general at the same time. Now there will be no more casual effects (like 0 supplies) and all the values will be correctly loaded.

Compatibility issues: the Dumb Supply System is a small mod composed only by scripts, effects and some ui; furthermore the mod is a completely "closed system" (it seems to interact with some game campaign presets, but it's ok) so it will try to continue to work with every mods loaded. This element was thinked to try to make the DSS the most compatible possible with other mods not scripting the same matters (it has not any reference to specifical units or buildings or characters or factions or regions etcetera), so the mod's effects should remain constant and coherent with every mods (dumb supply system is not compatible with heavily scripted mods -or to be tested one by one; it's not compatible with DEI). If you want to test dss' compatibility with other scripted mods try adding this string:

local dumbsupply = require "lua_scripts.dumbsupply"

after last string of scripting.lua file in Total War Rome II\data\campaigns\ directory


More specifical: land armies will consume their food supplies in foreign lands or at the sea, and they will consume instead food from faction's total food staying in owned regions. If armies or navies remain in hostile zone, without supplies, then they will suffer starvation and attrition.

Main page: https://www.twcenter.net/forums/showthread.php?817320-Dumb-Supply-System-beta-ver-0-2-released
DIscord server: https://discord.gg/R7XneeD9

Mod Rules:

Supply Levels for Armies and Navies:
Reserves full of food supplies level : +15 to army's morale and 36/36 supplies gathered;
High Supplies Level : +10 to army's morale and from 35 to 25 supplies gathered;
Medium Supplies Level : +5 to army's morale and from 24 to 6 supplies gathered;
Low Supplies Level : -5 to army's morale and from 5 to 1 supplies gathered;
Starvation: Attrition for all units in the army or navy and - 30 morale for all units;

Land Army:
in owned land (not food shortage) : +18 food supplies per turn;
in owned region (food shortage) : lost food supplies because they were redistributed among people and not food
supplies per turn are gathered until food shortage last;
in foreign lands or at sea : -2 (for small armies), -3 (for medium armies), -4 (for large armies) food supplies per turn;
in allied region (no food shortage) : +9 food supplies per turn;
in allied region (food shortage) : army will consume his own supplies (if present) and no supplies will be gathered until
the food shortage last;

Armies' food consumption in owned region:
small army in owned region : -0.5 foods to faction's total food
medium army in owned region : -1 foods to faction's total food
large army in owned region : -2 foods to faction's total food

Armies Movement's Penalties:
Light Movement's Penalty : -5 Army's campaign movements because of little amount of supplies carried
Medium Movement's Penalty : -10 Army's campaign movements because of medium amount of supplies carried
Large Movement's Penalty : -20 Army's campaign movements because of high amount of supplies carried

Fleets:
in port : + 36 food supplies per turn;
not in port : -2 per turn;

Turns In Navigation for Navies Effects:
Fleet in excellent conditions : + 10 morale for all units and + 10 to units' battle speed;
Fleet in sufficient conditions : -5 morale for all units and -15 to units' battle speed;
Fleet must recover : -10 morale for all units and -30 units' battle speed;

These are the general basic rules composing the mod. Anyway more other effects are included in the mod (like local effects and the food surplus from private markets factional effects).

The Dumb Supply System (beta ver. 0.2) is still an incomplete project and it has been released for testing and sharing purpose.

Mod Limits: because that's a non complete and still experimental project, i don't know yet if everything will work perfecty for every campaigns. I have hardly tested the mod in these months, but it's possible that some bugs could have evaded my attention.

For now the Dumb Supply System is not fully compatible with the main Rome and Caesar in Gaul campaigns (in the mod pack these campaigns are playable, but some scripted effects and missions are disabled) (to fix in the next release)

For now the starvation effect's red skull icon above the head of character will remain visible also when the starvation effect will be removed, if character takes sea while suffering starvation or character is at sea while suffering starvation and takes land. To fix in game it takes to move the character to the sea (if bug present on land) or to the land (if bug present at sea). Anyway this glitch does not affect the armies' integrity and you can ever check among the character's
effects if starvation is active or not.

For now the Dumb Supply System fully affects the ai, but for non-human characters there will not be the checkfornewcqi function, so some supplies values, when an ai character dies, will risult incoherent

For now the raiding stances are not tracked by this mod (to fix in the future)

For now the mod sees the client/vassal state as foreign land (not allied for supplies gathering) (FIXED)

For now if 2 or more characters died in the same turn, it's possible to have some confusional (but not incoherent) results (this problem at the moment is only theoretical and anyway it would not break the mod) (FIXED)

Credits: this mod uses the fundamental and unsurpassed armystate/armystateregion/checkfornewcqi techqnique as created by the greatest Litharion, Magnar, Causeless and Mitch in Peoples of Rome 2 Mod, that i learned and adapted to the DSS, so i have to thank them so much. Furthermore i have learned some lua grammar by studying the masterworks, DEI and Peoples of Rome 2 script. Also i have to say that at starting of my modding activity i have learned about everything was needed to build a mod on the rich Total War Center Forums (i have to specifically thank Jake Armitage, who provided me of every tools useful to mod and for his scripting tutorials and creations). If i missed someone, just tell me and i'll add a further quote.

By Trasibulos from Total War Center
29 Comments
Aslan Ponto 20 Apr @ 7:23am 
I have looked for something like this for years. It never made sense to send your armies really far away just like that. I also wonder if it affects like in happens in vanilla this way: that you can be on food shortage overall, but if your army is placed on a region with food surplus (either it´s owned or allied), they dont suffer attrition and even replenish. Thanks in advance.
crepax80  [author] 28 Jan, 2024 @ 11:42am 
sorry @Ninac, but i think you should talk with @Starsmil (the 1100 ad mod main developer) for the supply-system feature. Of course, as you said, Dumb Supply System (at the moment) is not compatible with 1100 ad mod, just because 1100 already has his own supply system, integrated in the mod itself. P.s. Maybe i can explain you how to try to substitute it with the dumb supply system, but i've never tried this (and the trial should be only for personal use), so i'm not so sure. Anyway thank you for your comment and let me know if you are interested in making some trials about this thing.
Ninac 27 Jan, 2024 @ 1:22pm 
Dang, I was looking forward to checking out this mod only to find out 1100 ad mod is not compatible with it, works as intended with all mods disabled, if you are still working on this mod, n the future please consider 1100 ad mod, they have their own system that I dislike.
Tye Butcher40 7 Jun, 2023 @ 3:26pm 
Awesome that's great to hear! If I have one request it would be to make this mod compatible with a population mod like People of Rome 2 (since it's the most popular). These mods go very well together and it sucks they aren't compatible at all right now. Great job so far!
crepax80  [author] 7 Jun, 2023 @ 2:16pm 
sorry @Tye Butcher40! The version you talked about (Dynamic Supply Lines System) is not yet released. I'm developing a totally new supply system and i hope to release it in few months. At the moment it's possible to download only the old Dumb (very dumb indeed! :D ) Supply System. The new version instead will be totally new. Thanks for your comment!
Tye Butcher40 7 Jun, 2023 @ 1:57pm 
oh and I can't for the life of me get this mod to be compatible with the people of rome mod (population mechanic mod). If that could happen it would be amazing
Tye Butcher40 7 Jun, 2023 @ 12:12pm 
So is the new UI in to show food supply lines? If so I can't see it as that would be very helpful. Great mod btw when I can get it working. It seems to get overwritten fairly easy by other mods that I have haha
crepax80  [author] 23 Feb, 2023 @ 1:01pm 
Thank you so much @Oatman! ;)
Oatman 23 Feb, 2023 @ 12:01pm 
This is a really cool idea.
crepax80  [author] 14 Feb, 2023 @ 5:03pm 
@Stonewall Jackson you're not stupid, instead you're so kind and i thank you so much. I'm the first one to stay not serious and i'm a permanent noob in modding ;) Anyway i was not joking when i asked you to provide new pics, just because the working ones could be "haestetically discutible" :D Back to the point, i think i'll release soon a remastered and balanced (and renamed! :D ) version of Dumb Supply System in the nex weeks (some effects have dramatically to be decreased, but it's a simple task). Maybe you can begin to the test this one (wich will stay here permanently to preserve the old savegames of everyone), while the new one is on the way.
Good luck to you mate! Ad maiora!