RimWorld

RimWorld

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[D] Thermodynamics - Hot Meals (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.289 MB
29 Dec, 2022 @ 1:34pm
30 Jul @ 11:47am
17 Change Notes ( view )

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[D] Thermodynamics - Hot Meals (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
938 items
My Current ModList
263 items
Description

Update of Dametris mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2110968173
Based on the 1.3 update by Mercenary
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558277446

- Updated chinese translation, thanks Lord Shaw!

Includes [D] Thermodynamics - Core since this mod seems to be all it was used for
Also included my patch for RimFridge




[discord.gg]
[github.com]


Overview
Give you a warm feeling? Leave a like!


Designed for Rimworld 1.1, 1.2

Makes the temperature of meals matter, meaning colonists will want their hot meals hot and their cold drinks cold.

Compatible with existing saves.

Requires Thermodynamics - Core
Requires Harmony

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Features

All food items are separated into realistic categories:
  • Hot Meals (e.g.: Simple Meals)
  • Cold Meals (e.g.: Ice Cream from VGP Gourmet)
  • Hot Drinks (e.g.: Coffee from multiple mods)
  • Cold Drinks (e.g.: Beer)
  • Lukewarm Meals (e.g.: Nigiri from VGP Gourmet)
  • Raw Resources (e.g.: Potatoes)
  • Nonperishables (e.g.: Packaged Survival Meals)
  • Edible Raw (e.g.: Agave fruit)

Food will keep track of its temperature, and its heat will gradually diffuse with the surrounding environment.

Each category has an associated ideal temperature. Colonists will be happy to eat food in the right temperature range, and progressively less happy to eat food outside of the ideal range.

Also adds the microwave to heat meals. Regular cooking appliances can also be used.
(And yes, temperature readouts will change based on whether you're set to C or F)

Almost everything is configurable in the settings and the settings of the Core.

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Feeding your colonists frozen meat can be bad - but giving them a variety of food at the right temperature has its rewards
Each food type's mood bonus or penalty will stack with other food types. Feed them hot coffee, cold beers, and warm food for a significant mood boost! (But watch out for stacking penalties, too)

So, how do you control food temperature?


  • Colonists can heat up food that's too cold at a nearby stove (or modded equivalent; can be disabled). This will be done automatically if they can find a nearby heating appliance.

  • With microelectronics completed, you can build a microwave, a dedicated appliance that reheats meals at super speed.


  • With electricity completed, you can build a heat lamp, which will keep any food stored in it warmed to the temperature you set.

    (Also optionally slows food rot. Enable in Core settings.)

  • Cold drinks are good, as long as they're not frozen; put some beers in the fridge!

  • Frozen food (except for Cold Meals) will impose a significant mood penalty.

  • Consider using some fridges for drinks and cooked meals (except for cold meals; melting ice cream isn't good for anyone).

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Why this mod?
Have you ever eaten a frozen potato?
I have.
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What about mod support?
Food is categorized dynamically in an attempt to support any food mod. Additionally, the following mods have been tested and are explicitly supported:
  • Vanilla Cooking Expanded
  • Vanilla Cooking Expanded - Stews
  • Vanilla Cooking Expanded - Sushi
  • Vanilla Brewing Expanded
  • VGP Vegetable Garden
  • VGP Garden Canning
  • VGP Garden Drinks
  • VGP Garden Gourmet
  • VGP Garden Medicine
  • Rimcuisine 2 Core
  • Rimcuisine 2 Meals and Munchies Expansion
  • Rimcuisine 2 Bottling and Booze Expansion
  • Medieval Times (Unofficial Update)
  • Vanilla Factions Expanded - Medieval
  • I Am Hungry(continued)
  • Peanuts
  • Ice Cream
  • Ice Cream - Integrated
  • [CP] Military Furniture
  • [XND] Adrenaline!

If you have a mod with food that isn't behaving as expected, let me know the food name and the right category; I'll add it.

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Load order

Harmony
Core
Royalty
...
[D] Thermodynamics - Core
[D] Thermodynamics - Hot Meals

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Compatible with:
Designed for compatibility.

Conflicts:
Let me know of any.

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Credit
- Chowder for the Heat Lamp texture.
- Vanilla Furniture Expanded - Props and Decor for the Microwave texture.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: food essentials
123 Comments
bugsbony 4 Aug @ 5:32pm 
@Scentyz thanks for your comment, I was wondering why they suddenly stopped warming their food.
@Mlie: maybe add a note of this conflict with the Common Sense option "Pawns encouraged to clean before eating"
Mlie  [author] 3 Aug @ 10:53pm 
@Ghost of Draupnir Please see the Reporting Issues section described above
Ghost of Draupnir 3 Aug @ 4:28pm 
Can I be cheeky and ask for a compat patch between this and Campfire Stews? Something seems to break this mod's functionality.
Mlie  [author] 17 Jul @ 9:42pm 
@I blame Earthshaker If you do not want to follow the error reporting steps then your issue will remain
I blame Earthshaker 17 Jul @ 2:48pm 
Prolly this mod and not RimFridge, but definitely a bug related to serving pawns in bed where sometimes the delivering pawns heat nothing up, then fetches the meal from the freezer THEN delivers it. Haven't been able to tell yet if this still heats the meal up, but the delivery pawn is clearly going to the stove to magically heat nothing first... and no, I don't use Discord.
babyblue 12 Jul @ 5:37am 
I love this mod. There is only one problem. VGP coffee is sometimes classified as hot drink and sometimes as cold drink. I have to check it every time I load the data or my colonists get upset because they got hot cold drink.
De Uz 24 Jun @ 3:20am 
is the mood buff adjustible?
Scentyz 21 Jun @ 12:33pm 
generalpuppydeer
Seems like Common Sense still has some issuies with Thermodynamics, so if you have both of this mods disable "Pawns encouraged to clean before eating"


THANK YOU!!! NOW MY PAWN USES THE MICROWAVE!!!
lol 19 Jun @ 1:27am 
After playing for some time — it's good, but the convoluted new categories system made the foods section too bulky
hlo120435 13 Jun @ 9:48am 
i was fantasizing about this exact same mod and im so happy its actually a thing