RimWorld

RimWorld

[D] Thermodynamics - Hot Meals (Continued)
123 Comments
bugsbony 4 Aug @ 5:32pm 
@Scentyz thanks for your comment, I was wondering why they suddenly stopped warming their food.
@Mlie: maybe add a note of this conflict with the Common Sense option "Pawns encouraged to clean before eating"
Mlie  [author] 3 Aug @ 10:53pm 
@Ghost of Draupnir Please see the Reporting Issues section described above
Ghost of Draupnir 3 Aug @ 4:28pm 
Can I be cheeky and ask for a compat patch between this and Campfire Stews? Something seems to break this mod's functionality.
Mlie  [author] 17 Jul @ 9:42pm 
@I blame Earthshaker If you do not want to follow the error reporting steps then your issue will remain
I blame Earthshaker 17 Jul @ 2:48pm 
Prolly this mod and not RimFridge, but definitely a bug related to serving pawns in bed where sometimes the delivering pawns heat nothing up, then fetches the meal from the freezer THEN delivers it. Haven't been able to tell yet if this still heats the meal up, but the delivery pawn is clearly going to the stove to magically heat nothing first... and no, I don't use Discord.
babyblue 12 Jul @ 5:37am 
I love this mod. There is only one problem. VGP coffee is sometimes classified as hot drink and sometimes as cold drink. I have to check it every time I load the data or my colonists get upset because they got hot cold drink.
De Uz 24 Jun @ 3:20am 
is the mood buff adjustible?
Scentyz 21 Jun @ 12:33pm 
generalpuppydeer
Seems like Common Sense still has some issuies with Thermodynamics, so if you have both of this mods disable "Pawns encouraged to clean before eating"


THANK YOU!!! NOW MY PAWN USES THE MICROWAVE!!!
lol 19 Jun @ 1:27am 
After playing for some time — it's good, but the convoluted new categories system made the foods section too bulky
hlo120435 13 Jun @ 9:48am 
i was fantasizing about this exact same mod and im so happy its actually a thing
lol 26 May @ 11:59am 
Suggestion: eating hot/cold food could help pawns recover from hypothermia/hyperthermia
Mlie  [author] 16 Feb @ 9:55pm 
@LZIM Please see the Reporting Issues section described above
LZIM 16 Feb @ 3:11pm 
noticed that the items are still in the game but cant prioritize pawns to build them with a right click action. new run so needed to build some.

where I usually have 2 of the heat lamps, one for food and one as an egg incubator. When used as an egg incubator the selected eggs were showing an error message in their description so you could not track progress. Also noting so it is mentioned again the only times pawns will heat anything up is when they are serving food, otherwise all items in this mod are ignored by pawns.
Mlie  [author] 24 Oct, 2024 @ 12:51am 
@Emilie Sackenball Please see the Reporting Issues section described above
Emilie Sackenball 24 Oct, 2024 @ 12:43am 
i dont understand why pawns prefer to get the freezed meals over the Heatlamp meals
Mlie  [author] 26 Aug, 2024 @ 12:59pm 
@Jax Should be fixed now
Maux 23 Aug, 2024 @ 11:31pm 
I think I found where the bug lies: Vanilla Vehicle Expanded defines CompRefrigerator, and Thermodynamics access Rimfridge by calling AccessTools.TypeByName("CompRefrigerator"). If VVE is loaded before rimfridge, then Thermodynamics will incorrectly call upon VVE fridge. You need to load rimfridge first. Loading rimfridge before VVE solved the issue.
Maux 21 Aug, 2024 @ 5:44am 
Can confirm conflict with Vanilla Vehicles Expanded with Rimfridge. The heater works just fine and VVE has CompRefrigerator.cs in their so I suspect something has to do with them changing how fridge in general works?
Dametri 7 Jul, 2024 @ 1:33am 
This mod has gone cold
Jax 19 Jun, 2024 @ 2:23am 
@Mlie the temperature conflict appears to be from Vanilla Vehicles Expanded
Jax 17 Jun, 2024 @ 10:31pm 
@Ultimate Oddball @gazza_m_bolton I'm having the same issue. Items in RimFridge are showing as "frozen" but are also storing a temp based on the environment. Owl's Simple Fridge seems to be working correctly, so I'm using that for cold things until I figure out where the conflict is coming from.
Mlie  [author] 1 Jun, 2024 @ 2:39am 
@gazza_m_bolton Anything that modifies temperature calculations. Like performance mods for example. Easiest is just to remove mods until it doesnt happen using the binary method. (Removing half each time)
gazza_m_bolton 1 Jun, 2024 @ 1:48am 
@Mlie in regards to the mod-conflict error you mentioned with @Ultimate Oddball I know it is a long shot but would you know what sort of mod could cause the conflict. I'm having the same issue but not able to find what's causing it.
LZIM 28 May, 2024 @ 6:27pm 
"and maybe keep them in a heat lamp storage for now." basically a requirement for this mod but it doesnt address the core issue that pawns dont use any nearby available heating source when pulling food from their inventory. Maybe when CE is back we can force pawns to not carry any forms of edible anything in their inventory.

also another dumb question not related to this mod directly but butchered corpses result in instant room temp meat.. instead of frozen meat ?
Mlie  [author] 19 May, 2024 @ 11:07am 
@Ultimate Oddball
Tested with rimfridge and the temperature follows the fridge and not the room. You may have a mod-conflict
Ultimate Oddball 19 May, 2024 @ 2:05am 
Great mod, thanks for making it. I think there's a conflict with "[1.5; 1.4] RimFridge: Now with Shelves!" . Foods are not getting temperature from the fridge they're in, it's taking temp from the environment around the fridge instead.
generalpuppydeer 15 May, 2024 @ 8:44am 
Seems like Common Sense still has some issuies with Thermodynamics, so if you have both of this mods disable "Pawns encouraged to clean before eating"
Xavier 30 Apr, 2024 @ 7:34am 
I have the same issue. My colonists with heat up the food for prisoners but not for themselves. I have to draft them, move them away from their dropped meal, and then undraft them and right click their meal to "heat up". I love the immersion of this mod but going to have to disable the negative effects for cold meals... and maybe keep them in a heat lamp storage for now.
Mlie  [author] 17 Apr, 2024 @ 12:11am 
@lol Not really, the mod uses those to keep track of what foods need what temperature.
LZIM 6 Apr, 2024 @ 4:03pm 
same, almost no matter what pawns will just complain about cold meals without heating anything up. they also will ignore food in storage and eat basically anything. Trying food restrictions to hot meals only to see what that does.
Nirahiel 5 Apr, 2024 @ 12:00pm 
Well that still wasn't it. Even with pick up and haul and While you'r up/PUAH+ it's still not working.
Also weird part is that for prisoners my pawn will sometimes heat up a meal BEFORE picking it up from its storage .. weiiiiiird. I don't even know if a log with HugsLib would show anything.
Nirahiel 5 Apr, 2024 @ 11:07am 
That wasn't it. Perhaps "pick up and haul" ? I'll try with it disabled, just as a test...
Nirahiel 5 Apr, 2024 @ 11:04am 
@netist I have the issue too.. Is it perhaps because the heating device isn't in the same room as the room they're gonna eat in ? I'll try putting a stove (or a microwave, once they finish the stupid research) to see if that helps.
Mlie  [author] 21 Feb, 2024 @ 11:44pm 
@Fresh No
Fresh 21 Feb, 2024 @ 10:32pm 
Is there a way for pawns to heat up food while in a caravan?
Netist 13 Feb, 2024 @ 7:33am 
Probably a mod compatibility issue, but I'm seeing some behavior where pawns will heat up food for prisoners and patients, but they won't heat food up for themselves, instead just eating it cold. Anyone else encountered this?
Mlie  [author] 11 Feb, 2024 @ 7:38am 
@surefirecure Just make a stockpile and look in the storage categories.
surefirecure 11 Feb, 2024 @ 7:19am 
The difficulty that is arising is that I can't tell what category they'll fall into until I make them. I thought VegeRoll would be a room-temp meal, but it turns out to require heat. I can't make one of everything - I don't have the resources.
Mlie  [author] 10 Feb, 2024 @ 7:44am 
@surefirecure They should be sorted under the appropriate category in the game
surefirecure 10 Feb, 2024 @ 5:32am 
Is there a place I could find a breakdown of which foods are best at which temperature? Having some real trouble finding lukewarm meal options for mining colonists.
Mlie  [author] 24 Jan, 2024 @ 10:02pm 
@daz_ian If you can list the ones that you think do not makes sense and link to the mods they are from I can look into adding them to some exclusion list
daz_ian 24 Jan, 2024 @ 3:08pm 
I've been seeing pawns reheat meals at the sushi prep table from VCE - Sushi. I'm guessing because that's a cooking appliance just like a campfire, so it and other appliances which don't make sense may need a special case to disallow reheating use.

https://gist.github.com/HugsLibRecordKeeper/3f5a37f2708778ac1a6c914b71844a8b
Mlie  [author] 22 Dec, 2023 @ 11:39am 
@AAA Sure, should be added now
thesoupiest 21 Dec, 2023 @ 9:25am 
Please make the microwave placeable on tables and counters. Great mod!
Morlund 10 Dec, 2023 @ 10:29pm 
Gotta say I love this mod though, it adds so much immersion. I love that things in my freezer slowly thaw out during a solar flare instead of exactly following the room temp, or that things very close to rotting might not freeze in time when brought to the freezer because they have to actually cool off. Its great lol
Morlund 10 Dec, 2023 @ 10:28pm 
If I can stop being lazy I need to strip my modlist down to the bare minimum and troubleshoot something on a different save as it *may* be related to this mod. I'm having an issue with the "Gastromech" from the mod "[UEM] More Mechanitor Mechs" refusing to do a lot, but not all, of its cooking bills. What I've observed is that it seems it won't do any bills that would create a "hot meal" from this mod like making a simple or fine meal, but it will do butchering, make packaged survival meals and make desserts from Vanilla Cooking Expanded

My game isn't throwing any errors relating to either mod so I don't have logs worth uploading, its just a wild goose chase trying to figure out what mod is making some cooking bills an invalid job for a cooking robot lol

tbh I think its probably a coincidence unless the code of this mod is moving hot meal recipes to some separate cooking sub-job that the mech would need patching to even consider or something
Mlie  [author] 2 Dec, 2023 @ 8:44am 
@Sir Rolin Probably the same issue as other such mods that overrides tasks instead of changing them. They should look into making their code a bit more compatibility friendly
Sir Rolin 2 Dec, 2023 @ 8:41am 
Same goes for Table Diner: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430086135

It's a mod that changes the range at which pawns look for tables, if it's in the load order, the pawn wouldn't heat up food.
Lurmey 12 Sep, 2023 @ 11:30am 
Hey Mlie, would it be possible to patch this to work with Proxy Heat ? Currently meals kept inside a proxy heat area still just tend towards the room temp, not the modified temperature around the heat source (proxy heat indoors needs to be enabled).

Thanks!
Mlie  [author] 13 Aug, 2023 @ 11:43am 
@Joe Stalin Tested what you describe, the recipe counts the fine meals in the heat-lamp with no issues. Perhaps you have a third mod involved in your issue?