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These changes are likely going to break some classes in ongoing campaigns, sorry! If you notice any characters that did lose their class, use my Console Helper's RandomizeClass command with one or more old specs, or (temporarily) remove the new exclusions in the matching spec's XComAmalgamation.ini file. (they'll be clearly marked as being new)
If you're interested enough, though, I'd highly recommend getting a dev environment up and running and trying your own hand at it! Making specs isn't too difficult to do (no actual programming required unless you want to do a Quantum Mystic or the like), and you can do some really fun things with them.
https://www.reddit.com/r/xcom2mods/wiki/index/ has steps for starting out if you want to check things out. If you have any questions, feel free to poke me through the XCOM 2 modding Discord or on Steam.