Call of Duty: Black Ops III

Call of Duty: Black Ops III

131 ratings
ZENITH
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File Size
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1.592 GB
31 Dec, 2022 @ 10:21am
24 Jan, 2023 @ 5:05am
5 Change Notes ( view )

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ZENITH

In 1 collection by Niknokinater
Niknokinater's Maps
6 items
Description
Patch #4 | Known Issues | Donate[ko-fi.com]
Try out the Code Lyoko Expedition Demo if you haven't already! (now has coop)

--EE Video Guide by Not So Serious Gaming
--EE Video Guide by RAPID_FUSIONZ
--EE Video Guide by Slim Pickens

Zenith has fallen. There are no known survivors.


FEATURES
Zenith is a repurposed rural property once inhabited by survivors of the 115 apocalypse.

Features include an EE that rewards a buyable ending, BO2 weapons, three buildables: the Fire Boots, Personal Teleporter, & Mega Claymores, a custom perk: Boarding Brandy, upgradable perk slots, bee rounds, an AFK bunker, as well as original music & stings.


FILE SIZES
Download: 893Mb, Disk: 1.5Gb


CREDITS
⠀⠀⠀⠀⠀Niknokinater - Designer

⠀⠀⠀⠀⠀FrostIceforge - Blue zombie eyes
⠀⠀⠀⠀⠀func_vehicle - Back-end gobblegum stuff, clientside anim functionality
⠀⠀⠀⠀⠀JBird632 - Claymores & additional traverse/animation prefabs
⠀⠀⠀⠀⠀Symbo - Lava

⠀⠀⠀⠀⠀ApexModder - BO4 wooden barrier ports
⠀⠀⠀⠀⠀M5_Prodigy - Provided some CoD Ghosts model ports
⠀⠀⠀⠀⠀TheSkyeLord - CoD BO2 weapon ports
⠀⠀⠀⠀⠀ThomasCat - BO2 Hazmat player ports
⠀⠀⠀⠀⠀Vasagle - Galvaknuckles port

⠀⠀⠀⠀⠀Vocals - Solaire_KunVA, Lunafreyava, Niknokinater



OTHER WORKS
CLAUSTROPHOBIA (2015, WAW)[drive.google.com]
RELIC (2015, WAW)[drive.google.com]
TERRARIUM (2019, BO3)
MAISON (2019, BO3) / EXT (2020, BO3)
CODE LYOKO: EXPEDITION DEMO (2021, BO3)
WITHER (2022, BO3)



Popular Discussions View All (4)
11
31 Jan, 2023 @ 9:05pm
PINNED: KNOWN ISSUES
Niknokinater
1
18 Jan, 2023 @ 12:29pm
Fast Full Easter Egg Guide
N.S.S.G Elwood
1
11 Jan, 2023 @ 4:59pm
Full Zenith Easter Egg Guide
Nothinbutpolo
72 Comments
Red Sapphire 7 Feb @ 5:47am 
Me and my friend did an exciting PERK OF ATTRITION playthrough
Which you can watch here > https://www.youtube.com/watch?v=lKdBNuCo93Y&t=3s
and please don't forget to subscribe to Awesome United Gamers https://www.youtube.com/channel/UCyDG9Ke5rtgTcC6TBo4KyUw if you enjoyed the video
Thanks for viewing
DrearyMussell5 10 Sep, 2023 @ 7:46am 
Definitely a great map. It really brought out those Bo2 vibes and easily could have fit in to that games launch selection. Great work!
Niknokinater  [author] 4 Apr, 2023 @ 11:20am 
I'm glad you like it ! It's certainly not easy out-of-the-box.

Definitely aimed to to get a strong BO2 vibe across along with some original buildables (Fire Boots are epic). It's enlightening that those vibes came across ohohooh
Beber 27 Mar, 2023 @ 2:02pm 
Wtf people are crying and saying it's an awful map ? It's really a great map ! Bo2 wibes are incredible and it's nice to see somes original craft we don't see on another map !

Good Stuff ! :)
Niknokinater  [author] 5 Mar, 2023 @ 10:25pm 
Eyyyy thanks for trying it out lads ! I was looking forward to hearing about your playthroughs lmao

As for the bees not registering shotguns hits, it appears to be an artifact of BO3 in my specific use-case where damage triggers don't register hits when there is skybox directly behind them. Just gotta not shoot them directly into the sky with shotguns is all.

Wait until you see my next map where you have to build the parts themselves xD
Obamalover1972 5 Mar, 2023 @ 12:39pm 
THIS IS THE WORSE ZOMBIES MAP EVER! IVE NEVER HATED SOMETHING MORE! IVE PLAYED OVER 1000 MAPS AND THIS CRUSES ALL OF THEM IN THE HORRIBLNESS SCALE!!!!! NEVER EVER DOWNLOAD THIS MAP!!!!! I PLAYED FOR 10 MINS AND I ALREADY WANTED TO CRY OUT OF DESQUST IT SUCKS SO BAD! only holding one part? WHO TF THOUGHT OF THAT IDEA IT WAS SO STUPID!!! NEVER MAKE A MAP AGAIN AND IF YOU DO MAKE SURE TO LET US HOLD MORE THAN ONE PART :steamthumbsdown: I SWEAR TO GOD EVERY TIME I HEARD THOSE BEES SPAWN IN I WANTED TO KILL MYSELF!!!!!!!! IF I DID MY DEATH WOULD BEE ON YOUR HANDS. ARE YOU HAPPY-GO-LUCKY? YOU SHOULNT BE. Please try to improve on your map making skills and i will consider trying out other maps. :steambored:
Joe Biden 5 Mar, 2023 @ 12:38pm 
This map is pure butthole, my 6 year old autistic cousin could make a better map than this piece of fecal debris. I hope you never make a map again, this is easily the most aids map i have ever discovered on this platform. I need to go to therapy after playing this waste of time. I played for 15 mins and I want to kms. The fucking bees dont even work. I COULDNT EVEN SHOOT THEM W MY SHOTGUN. I hope you never even try to make another map.
Niknokinater  [author] 22 Jan, 2023 @ 10:04pm 
@Deadshot.mp4 The invisibility glitch will be fixed in the next patch- it was a conflict between downing & teleporting.

As for the missing sound cues & fx, that sounds like a very strange anomaly that I'll look out for, but I can't guarantee I'll even be able to replicate it (could explain why you're dissatisfied with the bee feedback).

Regarding the bee health scale, it operates in the form of hit states. The max amount of damage a bee can take before death is 3 hits from anything, but there's a .4 second delay between registration windows (.2 in next patch- seems to still work fine).

As for feedback, every hit gives points &, sometimes (not consistently though for some reason), a green blood effect. Definitely unconventional, but thanks for giving it a go anyway !
Niknokinater  [author] 22 Jan, 2023 @ 9:52pm 
@GerardS0406 Ah yes, this ee is definitely one of my more convoluted ones, but they become second-nature once you get them down or refer to a guide as most seem to relatively simple variations of 'do x over at y using z' kinda steps.

As for the bees, I don't readily have access to the parasites from Shadows, unfortunately, thus I opted to do my own from scratch, the tradeoff indeed being some clunk. I'll figure something out for the buzzing cutoffs as well- definitely not pleasant. Thanks for giving the map a shot, lad.
Deadshot.mp4 22 Jan, 2023 @ 1:30pm 
Pretty cool map, I love the Tranzit/broken earth vibes and also find the rising and falling of the lava on occasion as a super cool mechanic.

However I did run into some issues while running through a pretty lengthy playthrough of it. At some point (don't recall what triggered it) I was completely ignored by zombies, and for a pretty lengthy amount of the match too. It didn't fix till my friend no-clipped into me and downed me, which reviving me made me visible to zombies again.

Also some of the EE steps were missing their FX and sound queues that I saw from NSSG's playthrough (was following his guide). I eventually called it quits on the EE but felt it wasn't super rewarding to run through (could just be my personal opinion on it tho).

Also the scaling of the pest/bug rounds got rough. Without hitmarkers or any response from them by being hit, it felt like an awkward opponent to fight and got rough when they became real bullet sponges on about the 3-4 wave of them.