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Which you can watch here > https://www.youtube.com/watch?v=lKdBNuCo93Y&t=3s
and please don't forget to subscribe to Awesome United Gamers https://www.youtube.com/channel/UCyDG9Ke5rtgTcC6TBo4KyUw if you enjoyed the video
Thanks for viewing
Definitely aimed to to get a strong BO2 vibe across along with some original buildables (Fire Boots are epic). It's enlightening that those vibes came across ohohooh
Good Stuff ! :)
As for the bees not registering shotguns hits, it appears to be an artifact of BO3 in my specific use-case where damage triggers don't register hits when there is skybox directly behind them. Just gotta not shoot them directly into the sky with shotguns is all.
Wait until you see my next map where you have to build the parts themselves xD
As for the missing sound cues & fx, that sounds like a very strange anomaly that I'll look out for, but I can't guarantee I'll even be able to replicate it (could explain why you're dissatisfied with the bee feedback).
Regarding the bee health scale, it operates in the form of hit states. The max amount of damage a bee can take before death is 3 hits from anything, but there's a .4 second delay between registration windows (.2 in next patch- seems to still work fine).
As for feedback, every hit gives points &, sometimes (not consistently though for some reason), a green blood effect. Definitely unconventional, but thanks for giving it a go anyway !
As for the bees, I don't readily have access to the parasites from Shadows, unfortunately, thus I opted to do my own from scratch, the tradeoff indeed being some clunk. I'll figure something out for the buzzing cutoffs as well- definitely not pleasant. Thanks for giving the map a shot, lad.
However I did run into some issues while running through a pretty lengthy playthrough of it. At some point (don't recall what triggered it) I was completely ignored by zombies, and for a pretty lengthy amount of the match too. It didn't fix till my friend no-clipped into me and downed me, which reviving me made me visible to zombies again.
Also some of the EE steps were missing their FX and sound queues that I saw from NSSG's playthrough (was following his guide). I eventually called it quits on the EE but felt it wasn't super rewarding to run through (could just be my personal opinion on it tho).
Also the scaling of the pest/bug rounds got rough. Without hitmarkers or any response from them by being hit, it felt like an awkward opponent to fight and got rough when they became real bullet sponges on about the 3-4 wave of them.