Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZENITH
Showing 1-5 of 5 entries
Update: 24 Jan, 2023 @ 5:05am

ZENITH UPDATE #4

CHANGES
>Added hintstring for bunker when it's timed out
>Bunker is now disabled during electric bee step
>Halved delay between damage reg windows on bees (easier to damage with autos & bursts now)
>Pack-a-Punched weapons now deal double damage to bees
>Lowered electric bee spawn delay by one second (they spawn just a bit faster now)
>Added on-screen telemetry related to bees (will help me figure out stuff if any more problems pop up)
>Speed Cola building must first be opened before jumppad can activate


BUG FIXES
>Potentially fixed later bee rounds where nothing spawns as a result of bug in failsafe
>Electric bees now respect a cap of 10 on the map at a time
>Electric bees now spawn as both bee models
>Players no longer erroneously teleport if they personal tp out of bunker just before time out tp
>Upon death/respawn, players now actually lose their acquired buildables- not just the hud icons
>Fire Boots no longer drain if player is on fire whilst in laststand
>Players no longer become permamently invisible to zombies when teleporting right after being revived
>Fixed nukes disturbing bee round & spawn functionality
>Jumppad in Double Tap house should now launch much more consistently to attic

Update: 12 Jan, 2023 @ 6:58am

ZENITH UPDATE #3

CHANGES
>Added a box beacon fx
>Firesale chalk in bunker now requires Galvaknuckles
>Improved Claymore & Galvaknuckle wallbuys


BUG FIXES
>Mega Claymore workbench hintstring now reverts after attempting to grab without regular claymores
>Added failsafe to hopefully prevent elusive softlock on later bee rounds
>Fixed Fire Boots & Personal TP workbenches displaying "Already have" hintstring after losing them
>Fixed lava not appearing in spawn area after using Round 10 skip
>EE hints are now more accurate during the final steps

Update: 3 Jan, 2023 @ 6:23am

ZENITH UPDATE #2

CHANGES
>Made picture step much more bearable
>Added Type 25 weapon
>Doubled 'snowmen' kill requirement
>EE hint manager no longer targets a single player


BUG FIXES
>Fixed various out-of-bounds exploits & shortcuts
>Cleaned out some deprecated assets for leaner file size
>Fixed map_restart breaking wallbuys
>Precached more hintstrings to alleviate temporary stutters
>Removed another instance of visible debug text
>Fixed lockdown not working on same round as previous step
>Fixed zombies not pathing through lockdown area gate
>Fixed EE hint manager starting at beginning of match

Update: 2 Jan, 2023 @ 5:25am

ZENITH UPDATE #1

CHANGES
>Added sounds for jumppad unlock & usage; removed the text popup
>Added blueprint set-dressing for workbenches

BUG FIXES
>Fixed jumppads not launching players when simply walking in
>Fixed not being able to add parts relative to connection order, bench type, & pickup order
>Potentially fixed chance that players could become trapped in bunker if another was exiting
>Removed some debug text for Fire Boots
>Remove chance where zombies could drop Personal Teleporter recharges (deprecated long ago)
>Fixed bee rounds not occurring if Round 10 skip was used
>Fixed slight chance for lava round to not occur if Round 10 skip was used

Update: 31 Dec, 2022 @ 10:21am

ZENITH RELEASED :D