Dwarf Fortress

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Ironbark Tree
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material
Tags: plant
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3.431 MB
1 Jan, 2023 @ 7:25pm
1 Jan, 2023 @ 7:32pm
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Ironbark Tree

Description
This mod adds a new type of tree called Ironbark, it can be used as normal or melted down into iron bars. It is rare and grows exclusively on the edges of the mountain biome.

It is not as potent as regular iron ores, needing 2 logs to create 1 iron bar, but they grow naturally and thus will provide an infinite amount of iron.

The wood itself is worth 4 times as much as regular wood, making wooden crafts of this material more valuable. The seeds are also 10 times more valuable than regular seeds, which can be sold to caravans.

The seeds can not be consumed, cooked or brewed since they're too hard. But the same goes for the vermin that plague the stockpiles.

If you have any questions, suggestions or issues, feel free to post below.

Current Version: 1.0.1
Density has been tweaked and fuel is now required, as well as some minor stuff. The mod also got messed up during the update so had to reupload it. Apologies to the ones who had subscribed.
18 Comments
zeeb  [author] 23 Jul @ 2:58am 
Yes, whenever two mods work in the same "area" and it turns out one of them isn't working, it's usually safe to assume they might alter the same things, at least partly. Then it turns into a matter of priority which is up to the user to decide.

Which mod do you want to give priority? Higher priority means putting it last in the load order since that makes that mod execute its code last.
MoonClipper 4 Jun @ 10:02am 
Ran into a compatibility issue. This mod MUST be after "Advanced Orchards" which is a mod that lets us grow trees.
PHLP 7 Oct, 2023 @ 1:28pm 
Now the elves are using iron armours, by Armok's name what have you done?!
zeeb  [author] 12 Jan, 2023 @ 3:10am 
You can just copy my mod and change the values/remove the smelter reaction.
But do refrain from uploading an existing mod while claiming it as your own.

If you make sufficient changes however, there's no problem in sharing it publicly.
shane_357 11 Jan, 2023 @ 3:55pm 
Could we possibly get a submod that just adds it as a wood, not the iron reaction? Renewable iron feels cheaty, but I want elves to have stronger weapons, and a near-iron quality wood would fit.
zeeb  [author] 4 Jan, 2023 @ 5:41am 
Yeah, because you should have the recipe, especially since the trees are growing in your world, you shouldn't have one part of the mod but not the other, that's very weird

It also should be compatible with other mods that uses the smelter, unless they've done something that just overwrites the vanilla smelter in favor of their own.

I would start with checking the code in those mods you mentioned, see if anything is going on there.
algaris 4 Jan, 2023 @ 5:32am 
I have "smelt by product" and "burn remains"; I have the trees (build on a mountain, so that part is working correctly) but the smelt recipe isn't there. I will make a new world and take those other mods out to check.
dr.Yang 4 Jan, 2023 @ 5:31am 
It is desirable to put this mod first. To avoid confrontations. The iron tree, if of course you play without cheats, makes it possible to prepare for the first caravan. One time I was so lucky when choosing a place that a whole wide strip of ironwood grew. Now the place where this tree grew, I fenced with a wall, in the hope of new growth.
zeeb  [author] 4 Jan, 2023 @ 4:05am 
Are you sure you've added the mod to your world?
It should say "Smelt Ironbark Wood".

Do you have any other mods loaded that changes the smelter or are you playing with any custom civ that is not part of either MOUNTAIN, FOREST, PLAINS, EVIL, SKULKING or SUBTERRANEAN_ANIMAL_PEOPLES?
algaris 3 Jan, 2023 @ 7:53pm 
I am not finding a smelting recipe in the smelter; am I looking in the wrong place?