Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which mod do you want to give priority? Higher priority means putting it last in the load order since that makes that mod execute its code last.
But do refrain from uploading an existing mod while claiming it as your own.
If you make sufficient changes however, there's no problem in sharing it publicly.
It also should be compatible with other mods that uses the smelter, unless they've done something that just overwrites the vanilla smelter in favor of their own.
I would start with checking the code in those mods you mentioned, see if anything is going on there.
It should say "Smelt Ironbark Wood".
Do you have any other mods loaded that changes the smelter or are you playing with any custom civ that is not part of either MOUNTAIN, FOREST, PLAINS, EVIL, SKULKING or SUBTERRANEAN_ANIMAL_PEOPLES?
You could also make a mod where you can grow this tree if you want it to still be rare and part of the mountain biome, but want to mass produce iron in the long run.
Iron is good. but we still have to get to the bottom of it. This is important at the start. In addition, items made from this tree are much stronger and more expensive.
Oh well, too bad Steam doesn't have a rollback function or a feature which lets you confirm deletion.
Change the smelter recipe etc, always fun to play around with modding and my mods are ment to be used as bases for others to either learn or improve upon and then release their own alternatives.
That's the best way for the modding community to move forward and is the philosophy I apply to all mods I release publicly, no matter which game.