Dwarf Fortress

Dwarf Fortress

Ironbark Tree
18 Comments
zeeb  [author] 23 Jul @ 2:58am 
Yes, whenever two mods work in the same "area" and it turns out one of them isn't working, it's usually safe to assume they might alter the same things, at least partly. Then it turns into a matter of priority which is up to the user to decide.

Which mod do you want to give priority? Higher priority means putting it last in the load order since that makes that mod execute its code last.
MoonClipper 4 Jun @ 10:02am 
Ran into a compatibility issue. This mod MUST be after "Advanced Orchards" which is a mod that lets us grow trees.
PHLP 7 Oct, 2023 @ 1:28pm 
Now the elves are using iron armours, by Armok's name what have you done?!
zeeb  [author] 12 Jan, 2023 @ 3:10am 
You can just copy my mod and change the values/remove the smelter reaction.
But do refrain from uploading an existing mod while claiming it as your own.

If you make sufficient changes however, there's no problem in sharing it publicly.
shane_357 11 Jan, 2023 @ 3:55pm 
Could we possibly get a submod that just adds it as a wood, not the iron reaction? Renewable iron feels cheaty, but I want elves to have stronger weapons, and a near-iron quality wood would fit.
zeeb  [author] 4 Jan, 2023 @ 5:41am 
Yeah, because you should have the recipe, especially since the trees are growing in your world, you shouldn't have one part of the mod but not the other, that's very weird

It also should be compatible with other mods that uses the smelter, unless they've done something that just overwrites the vanilla smelter in favor of their own.

I would start with checking the code in those mods you mentioned, see if anything is going on there.
algaris 4 Jan, 2023 @ 5:32am 
I have "smelt by product" and "burn remains"; I have the trees (build on a mountain, so that part is working correctly) but the smelt recipe isn't there. I will make a new world and take those other mods out to check.
dr.Yang 4 Jan, 2023 @ 5:31am 
It is desirable to put this mod first. To avoid confrontations. The iron tree, if of course you play without cheats, makes it possible to prepare for the first caravan. One time I was so lucky when choosing a place that a whole wide strip of ironwood grew. Now the place where this tree grew, I fenced with a wall, in the hope of new growth.
zeeb  [author] 4 Jan, 2023 @ 4:05am 
Are you sure you've added the mod to your world?
It should say "Smelt Ironbark Wood".

Do you have any other mods loaded that changes the smelter or are you playing with any custom civ that is not part of either MOUNTAIN, FOREST, PLAINS, EVIL, SKULKING or SUBTERRANEAN_ANIMAL_PEOPLES?
algaris 3 Jan, 2023 @ 7:53pm 
I am not finding a smelting recipe in the smelter; am I looking in the wrong place?
zeeb  [author] 3 Jan, 2023 @ 3:54am 
Indeed, I increased the value of the wood by 4x, just to make 2 logs match 1 hematite for example in value, mainly for embark, 1 hematite is 24 points and 1 ironbark log is 12 points.

You could also make a mod where you can grow this tree if you want it to still be rare and part of the mountain biome, but want to mass produce iron in the long run.
dr.Yang 2 Jan, 2023 @ 10:51pm 
for TheEpicTrol
Iron is good. but we still have to get to the bottom of it. This is important at the start. In addition, items made from this tree are much stronger and more expensive.
TheEpicTroll 2 Jan, 2023 @ 7:22pm 
love building EVERYTHING out of iron
zeeb  [author] 2 Jan, 2023 @ 12:11pm 
Accidentelly deleted my old post that was posted down below 40 minutes ago.
Oh well, too bad Steam doesn't have a rollback function or a feature which lets you confirm deletion.
zeeb  [author] 2 Jan, 2023 @ 12:10pm 
Feel free to try out other materials as well, you can even make the trees bigger or smaller.
Change the smelter recipe etc, always fun to play around with modding and my mods are ment to be used as bases for others to either learn or improve upon and then release their own alternatives.

That's the best way for the modding community to move forward and is the philosophy I apply to all mods I release publicly, no matter which game.
dr.Yang 2 Jan, 2023 @ 11:41am 
I agree, nothing needs to be changed. Too good to grow anywhere.
dr.Yang 1 Jan, 2023 @ 11:14pm 
I propose to expand the biome for this tree.
dr.Yang 1 Jan, 2023 @ 10:33pm 
This is an interesting idea. Ironwood is used in the construction of Indonesian wooden pinishi ships, which is a very valuable resource. The idea is somewhat provocative. However, dwarves can make a tokamak, why not make iron from wood, by hardening it or firing it. By the way, the Indonesian government has only recently realized how valuable a resource this tree is. Now the construction of pinisi costs several hundred thousand euros. Although 15 years ago it could be bought for 50-80 thousand. Taxes!