Call of Duty: Black Ops III

Call of Duty: Black Ops III

Amplified Zombies Lite
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Update: 1 Jun @ 2:29pm

Speed Cola:
- Fixed faster ladder climb and mantling buffs not removed after losing perk.
- Buffs are now applied if buff settings are enabled after the player has obtained the perk.

Stamin-Up:
- [Menu version] Replaced Stamin-Up Sprint-fire option with Stamin-Up Sprint Actions option.
- Buffs are now applied if buff settings are enabled after the player has obtained the perk.
- Now also provides ability to use lethal, tactical grenades and equipment during sprint.

Update: 27 May @ 7:09pm

Ray Gun:
- Fixed Ring of Fire permanently enabling Stock Ammo gum effect.

Update: 27 May @ 3:43pm

Deadshot Daiquiri:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).
- Updated damage calculation to avoid integer overflow.

Electric Cherry:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).

Juggernog:
- Implemented compatibility with Harry Bo21's perk pack.

Mule Kick:
- Now returns additional weapons when repurchased within weapon limit.
- Implemented compatibility with Harry Bo21's perk pack.

Quick Revive:
- Implemented compatibility with Harry Bo21's perk pack.

Speed Cola:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).
- Now also speeds up ladder climb and mantling.

Stamin-Up:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).

Rainbow Star:
- Fixed creating invisible zombies at high rounds.
- Updated damage calculation to avoid integer overflow.

Thundergun:
- Fixed missing weapon switching animations when fully out of ammo.
- (Upgraded) Fixed missing camo.
- Re-added to official maps without the weapon originally.
- Added HUD icon.
- Updated sound effects.

Wunderwaffe DG-2:
- Re-added to official maps without the weapon originally.

General:
- Fixed forces with upward velocity not boosting player vertically, if the player is on the ground.
- Fixed movement speed modifiers that provide the same amount not stacking.
- [Menu version] Added support for maps with pre-start settings/menu/delay (experimental).
- [Menu version] Updated additional start weapon list.
- [No-menu version] Changed additional start weapon from Pharo to RK5.
- Simulated vertical velocity now resets to 0 if player's altitude has little to no change after a brief period of time.
- Minor optimizations.

Update: 29 May, 2024 @ 2:07am

Rainbow Star:
- Fixed game breaking when the entity responsible for playing theme is deleted before the theme is looped.
- Fixed potential theme-related bug if Star is re-obtained within 0.05s after expiration.

Stamin-Up:
- [Menu version] Fixed player taking no damage if Default option is selected for Override Damage to Players setting and Stamin-Up No Fall-damage is enabled.
- Adjusted obtained hint messages.

Update: 5 Apr, 2024 @ 4:11pm

Player:
- [Menu version] Fixed not taking damage when using None or Default value for Override Damage to Players setting.
- [No-menu version] Fixed not taking damage when using None or Default value for Override Damage to Players setting.

Update: 2 Apr, 2024 @ 7:30pm

Player:
- [Menu version] Fixed not taking damage in Revelations when using All Overrides value for Override Damage to Players setting.
- [No-menu version] Fixed not taking damage in Revelations.

Update: 27 Mar, 2024 @ 4:11pm

Quick Revive:
- Fixed causing a crash in some maps.

Update: 27 Mar, 2024 @ 8:39am

Rainbow Star:
- Fixed theme still playing for a while after the power-up has expired in some cases.

Update: 25 Mar, 2024 @ 4:20pm

Perks:
- Buffs are now implemented in standalone scripts and no longer override default perk scripts.

Deadshot Daiquiry:
- Reworked damage buff.
- Removed bonus points buff.

Speed Cola:
- [Menu version] Fixed buff being active regardless of settings.
- Skills provided by buff are now repeatedly checked every second in case they are removed by an external factor.
- Now displays buff hint when obtained.

Rainbow Star:
- Adjusted how dead AIs are flung away.

Weapons:
- Changed how certain custom weapons deal max-health based damage to enemies without proper max health data.

AATs:
- Reworked proc mechanism.
- Left-handed dual-wield weapons now also proc AAT.

AAT - Blast Furnace:
- Proc chance now scales with weapon's rate of fire. Base chance is 12.5%.
- Removed cooldown.
- Reduced lingering AoE duration from 2s to 1s.

AAT - Dead Wire:
- Increased magazine size for minimum proc chance from 80 to 100.

AAT - Fire Works:
- Proc chance now scales with weapon's rate of fire. Base chance is 12.5%.
- Reduced cooldown to 0.5s.

AAT - Thunder Wall:
- Increased magazine size for minimum proc chance from 80 to 100.

AAT - Turned:
- Reduced cooldown to 3s.

GKZ-45 Mk3:
- Fixed slow debuff persisting on AI if orb disappears while AI is still within damage/slow AoE.
- Reduced vortex damage interval from 0.5s to 0.2s.
- Reduced fixed damage from 1000hp to 500hp for un-upgraded version and 5000hp to 2500hp for upgraded version.
- Reduced max-health based damage from 25% to 12.5% for un-upgraded version and 34% to 20% for upgraded version.

Thundergun:
- Now also flings jumping players in range.
- Increased reload and weapon switch speed.

Wunderwaffe DG-2:
- Updated target-finding algorithm.
- AI's lightning chain damage callbacks are now considered.
- Now leaves electric arcs upon impact, which linger for 6s and electrocute nearby enemies.

Others:
- [Menu version] Updated some settings' name.
- Fixed damage handling in some cases.
- Fixed weapon trading prompt appearing despite players being at different altitude levels.
- Fixed grenade launchers untradeable.
- Updated compatibility for another workshop item.
- Changed the maximum amount of corpses to 7.
- Minor optimizations.
- Updated algorithm handling damage dealt to players.
- Removed or decreased file size of some sound effects/tracks to increase map compatibility.

Update: 7 Jan, 2024 @ 8:47am

Updated compatibility for another workshop item
Fixed Ray Gun's damage potentially incorrectly calculated
Optimized Rainbow Star to prevent crashes in long co-op sessions
Ray Gun now deals extra flat damage in a range if the damage cannot scale with target's max health