Dwarf Fortress

Dwarf Fortress

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Wood Processing Workshop
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2 Jan, 2023 @ 2:46pm
2 Jan, 2023 @ 8:38pm
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Wood Processing Workshop

In 1 collection by eb
Material Processing Workshops
3 items
Description
update 2023/01/12: Uploaded a balanced version of the mod, using ideas from neph's comments below. Also uploaded a floorless version of the mod.


update 2023/01/02: workshop sprite realigned to be flush with bottom edge, like all other workshops

Adds a workshop called the Wood Shop which processes logs into blocks (2-8 per log*), while generating sawdust (0-10 per log*) as a byproduct. Sawdust can be formed into charcoal or ash at the Wood Furnace, which also has a 15% of producing 1 unit of lye and/or 1 unit of potash per reaction.

Lye produced at the Wood Furnace can be bucketed using the provided reaction, note that if you play with temperature off the lye will probably show up as a frozen bar of lye, there's also a reaction provided to melt it back into liquid lye (requires bucket).

Recommend using this with my other mod, Wood Block Carpentry although they are split to allow individual preference.

*Product probabilities:
(all listed chances for an item are cumulative)
Wooden Blocks:
100% chance of 2 (base)
60% chance of +1
50% chance of +1
40% chance of +2
20% chance of +2

Sawdust:
70% chance of 1 ("base", but there is a chance of getting nothing)
50% chance of +2
30% chance of +3
10% chance of +4
13 Comments
JuniferBerries 14 Jan, 2023 @ 1:15pm 
@eb Thank you!
eb  [author] 12 Jan, 2023 @ 5:23am 
incidentally, I'm planning an update that makes the lye/potash from processing sawdust more limited. The values currently in are actually testing values (which is why they're so high). If anyone is against this let me know here.
eb  [author] 12 Jan, 2023 @ 4:27am 
floorless and rebalanced versions now released
eb  [author] 11 Jan, 2023 @ 10:22pm 
It won't since the sprite was made with a floor. If you want a floorless version I can oblige, will probably release it at the same time as the less cheaty version neph designed.
JuniferBerries 11 Jan, 2023 @ 9:07pm 
Is this added as it's own sprite or just from the default game? If I have a workshops have no floors mod on, will this apply to it?
neph 10 Jan, 2023 @ 3:38pm 
Regardless of what you want to do, a version of the mod that is not cheaty & more "wood industry is interesting & harder, but you can actually use wood without a massive tree farm" would be nice.
neph 10 Jan, 2023 @ 3:38pm 
Does this use woodcutting as the skill?

Also: could you make a version that removes the lye & potash options? It seems very cheaty.

Suggestion: replace vanilla ash reactions with ones that only use sawdust. Add "pressed sawdust" as a reaction that can be done at a screw press (uses 3 sawdust). Pressed sawdust can be turned into charcoal (not sawdust directly).

This goes with my comment on your other mod: rename wooden blocks to lumber. Suggest making it so that you have a 100% chance of 2 lumber, a 50% chance to get +1, and a 25% chance to get another +1. Should average out to give you 3 blocks per log.

Would be really nice if you could make that value higher for the bugged -cap types of wood (subterranean mushroom trees), which currently give you extremely low amounts of logs.

Suggest only giving one sawdust per reaction. It's annoying that you can't stockpile it & it's very powerful to get essentially ash for free. You shouldn't be getting 10 ash from a single log.
eb  [author] 9 Jan, 2023 @ 7:09pm 
it's a Milled Plant (under Food), but it's not actually stockpileable since there's no way to bag it (and plant powders from what I can tell need to be bagged to be stored in a stockpile). My ideal would be to have sawdust act like potash and ash (powder icon but acts like a bar), but both potash and ash are hardcoded materials handled specially by the game, meaning I can't make custom materials behave the same way.

If there's still interest in stockpiling sawdust, I can try releasing a seperate baggable version (exact same type of thing as bucketing the lye at the furnace) but I'd rather not make this mod more complicated than it needs to be. If anyone else wants to try doing this as well, feel free.
PolyJohn 9 Jan, 2023 @ 1:52pm 
What type of item is the sawdust? Looks like a powder, is it stored in bags, then? I can't figure out how to store it in a stockpile, my dorfs don't want to move it.
Crow Daddy 69 7 Jan, 2023 @ 5:28am 
Reported for the carnage in the mod's main image:gorlak: