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Shame we can't use a line like [SELECT_ENTITY:*] to give all races access but i guess we don't want random cows making lumber mills lol
check entity_patch_woodprocessor.txt for the necessary code. essentially you want to copy and paste that to a new file (different filename, but keep the starting "entity_patch_" part), change the "entity_patch_woodprocessor" line at the top to your new filename, and change the MOUNTAIN in [SELECT_ENTITY:MOUNTAIN] to whatever the playable race is named in its entity definition.
This can either be packaged into its own mod or left in the same folder as the rest of this mod's files. (note that you will probably need to delete the woodshop_balanced_eb folder in data/installed_mods in order to see the change if you don't make a new mod)