XCOM 2
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[WotC] Five-SeveN
   
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File Size
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49.415 MB
3 Jan, 2023 @ 7:03pm
3 Jan, 2023 @ 7:29pm
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[WotC] Five-SeveN

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds the FN Five SeveN to XCom 2 as a pistol for both XCom and Templars.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

Since the assets in this mod is owned by someone else, I will not ask for donations at this time.

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FEATURES
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  • Adds the Five-SeveN into the game.
  • Custom Fire SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with most attachment slots filled!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • No tint map for the Five Seven as of 1.0.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
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F.A.Q
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Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, all of the weapons show up at each tier.

Q: Are these reskins of existing weapons?

A: Sort of. By default, they have the same stats and have the same upgrade path, but exists as separate items.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Sounds:
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Parallax Game Studios for making the Five SeveN 3d model. LINK[www.cgtrader.com].
  • E3245 for assembling, rigging, animating, coding, UI work, misc.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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LOG
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Release ver: 1.001:
  • Fixed missing attachments.
Popular Discussions View All (2)
1
4 Jan, 2023 @ 11:46am
PINNED: General Feedback Thread
∑3245
0
3 Jan, 2023 @ 7:11pm
PINNED: Bug Report Thread
∑3245
13 Comments
Anby_fan_88 6 Sep, 2024 @ 11:02am 
Hey, how do you add the flashlight and red dot?
Blyatfield 2025 2 Feb, 2023 @ 3:43am 
Hey mate, I sent a steam friend request and wanted to know if you accept commissions for weapon mods, thank you so much:steamhappy:
Friday 17 Jan, 2023 @ 7:34pm 
how cool
∑3245  [author] 14 Jan, 2023 @ 4:57pm 
@Hot Wet Nobel Laureates
Even with a new campaign? Lemme check if that's even working.
Hot Wet Nobel Laureates 14 Jan, 2023 @ 4:31pm 
That line of code doesn't seem to be working. The Five-Seven still shows up in my inventory
∑3245  [author] 14 Jan, 2023 @ 4:01pm 
@Hot Wet Nobel Laureates
Yeah that would do it. It would stop the mod from giving you the Five Seven when loading a save.
Hot Wet Nobel Laureates 12 Jan, 2023 @ 1:59pm 
How do I set this up to work as a ghost template? Do I just set bEnableAddingWeaponsToHQ to false?
Asthye 10 Jan, 2023 @ 6:22am 
Beautiful work.
Cynder 8 Jan, 2023 @ 11:32pm 
does this work with the primary pistols for things like RPG overhaul and if so has anyone managed a fix where killing an enemy causes their model to freeze rather then play the death animation
Captain Vorobius 5 Jan, 2023 @ 11:21pm 
@family guy You're probably choosing it from wrong category. If it says "autopistol", then it will shoot full-auto. I had that confusion before when I combined some mods together.