Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Tomb of Doom
   
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21.905 MB
5 Jan, 2023 @ 9:14am
9 Oct, 2024 @ 1:03pm
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Tomb of Doom

Description
T O M B

OF

D O O M

Level 1 Campaign

1.0.0349

Can Happy Town thrive on the brink of war? Autocratic forces threaten a newly democratic city state, challenging alliances, as far away Happy Town gears up for tourist season. Can they pull off this summer without a hitch? Or will a tidal wave of blood drown them all? An extensive campaign in the background of a burgeoning war.

* Deep Lore
* Gain Nobility
* Gain Recognition for your magical prowess
* Places change over time with many interactions
* 1000+ hours crafting
* 40+ hours of campaign to play
* 100+ NPCs, 300 Variables, 70+ Locations, 100+ Quests
* Many varied encounters

In many ways I made this campaign with the idea to focus on novel interactions, with unusual combats, level designs, puzzles, weapons, gear and a mix of open world and then linear plot as the story develops.

Will take a level character to level 16 (or 20 with UB Mod). Tested for 4 Player Characters, level 16; but the gear is so over the top that I think level 20 characters will feel at home.

Useful skills: Performance, Persuasion, Arcana. There are many beneficial Arcana, Persuasion and Performance checks such that it helps to have buff spells like Guidance and others. Bards with Performance have some nice things to do late game. About half of this Campaign is max level. This story is in 3 chapters, chapter one being open world. By chapter 2 likely your characters will already be max level.
Popular Discussions View All (2)
0
24 Aug, 2024 @ 10:48pm
Bug Fix for players who wrapped up Act 1 but no Act 2 starts
d36williams
0
20 Feb, 2024 @ 12:03pm
Tomb of Doom SPOILERS, GUIDE
d36williams
112 Comments
d36williams  [author] 9 Sep, 2024 @ 5:09pm 
Ok thanks Zoli
Zoli 5 Sep, 2024 @ 4:19pm 
No idea what a Japanese RPG is like, but I give it a go soon. 80 hrs gameplay from a mod is insane. Thanks for the answer.
d36williams  [author] 5 Sep, 2024 @ 1:56pm 
Hi Zoli, it has a JRPG feel, theres as many out door areas as below ground, and 3 towns. 80hrs to complete my lets play
Zoli 5 Sep, 2024 @ 9:52am 
It sounds like a dungeon crawl. Is it?
Difficulty?
d36williams  [author] 28 Aug, 2024 @ 5:38pm 
There was a bug (fixed in the most recent version I pushed a couple days ago) where the door to abora doesn't open until you go there via strange cave. Also, that quest might not fire right if you kill the main object of that quest before updating to a more recent verion of the Campaign. That said that quest won't break other on going things and its optional. I do recommend updating though to prevent a bug that sometimes stopped the second act from starting.
eRe4s3r 27 Aug, 2024 @ 3:17pm 
So I am stuck again, or maybe I am confused again? I solved all of Veas tasks and only other major quests missing is the hostages and some giants I in the hills, so I got yeeted by that Rin person to go "sanctify Aborea" and I am hugely confused what that means. The in-game thing said that I can just go there from the town exit, but only option aside from the usual is friendly defender spring, and there ain't nothing there except Brok around a circle (and otherse, but nothing regarding any dryads). Uh, so what does that mean exactly? ;P
d36williams  [author] 24 Aug, 2024 @ 10:45pm 
I realized a very important bug was preventing the 2nd act from firing and updated the campaign to fix that. I also added a fix for players who reached the bug and were stuck. I think this impacts charles_watkins, and any player who has played deep into the campaign. If you reach a point where you've done all the quests around HT and KMK and now have no leads, playing the older version of the campaign, there is a new closet in the Blue Bird House that is unlocked with a book, there is a button in there that fixes the bug for players in that situation. Most people can just update the latest version of the campaign.
d36williams  [author] 24 Aug, 2024 @ 9:17pm 
glad to hear!
eRe4s3r 24 Aug, 2024 @ 2:59pm 
So I restarted game, new playthrough, new party, reinstalled UB version from a few months back, reset all my settings and profiles and .... had zero problems up to the sewers - so I am sorry for blaming your module, this was just UB being buggy +.+ | I do have one point though, In the maze with the teleporters I eventually had to cheat by teleporting myself out because I could not for the life of me figure out how to get "out" of the maze after the beast lair fight. Anyhow I can now see that this module has a TON of love put into it, so many interactions, consequences from dialog choices, insight responses being handled how they are (that is such an awesome idea). Basically, I am glad I gave it a 2nd try proper because I enjoy it now ;)
eRe4s3r 23 Aug, 2024 @ 12:19pm 
Cheat menu got me past it but this honestly was quite some baffling 8 hours so far. Don't think any module ever left me this confused before after a whole day playing it. I think I will give this another try next week, with new party and fresh mind. And using your guide ,P