Halo: The Master Chief Collection

Halo: The Master Chief Collection

384 ratings
Side Street
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Engine: HaloReach
Game Content: Campaign
File Size
Posted
Updated
573.659 MB
7 Jan, 2023 @ 4:06am
12 Jul, 2023 @ 1:55pm
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Side Street

Description
Many Spartans were deployed during the Battle of Earth, but like the program itself the exploits of the Spartan III Headhunter teams have rarely come to light.

A short and contained campaign mission taking place on the Headlong remake in Halo: Reach. The level supports Co-Op for 2-4 players. Making multiplayer levels into well rounded campaign levels is always a fun design challenge and I'm satisfied the way this one turned out.
57 Comments
onac 27 Jul @ 11:53am 
Please make another mission, this was amazing 10/10.
JustinNuggets 10 Apr @ 10:37pm 
Great map. Only issue is the end where the AA Wraith can shoot backwards to kill you + can't be killed with the Plasma Launcher
Beer 17 Jan @ 11:05am 
time to show the covenant why noble 6 is called hyper-lethal
joni.boyd463 11 Jan @ 8:51am 
Aw man this rules. Makes the most of the map, pairing a BTB down to intimate PvE encounters. Classic Bungie style encounter design - gotta use ammo and grenades wisely and think like a Spartan.
SockyNoob 26 Dec, 2024 @ 11:23pm 
Amazing! Despite my game running at like 15 FPS due to my dying PC, I still had loads of fun on this one. Really hope to see more maps turning into missions from you. Love the use of barriers to limit where you can go until you progress and to point you towards the next objective. No enemies felt overpowered or anything, no particular enemy type was made too abundant, it never felt like a slow and endless firefight. Just a good ol kill all enemies and leave kind of mission like old Halo games. Kinda reminds me of Halo Spartan Ops.
Raptor762 2 Dec, 2024 @ 11:10pm 
Super fun! Hope you make more of these on other maps.
Star Clone 1 Dec, 2024 @ 7:56pm 
Really fun! the reuse of the Headlong map was super seamless. It never felt like I was just playing a level on a multiplayer map, it really felt like it's own thing.
JSpartan117 9 Nov, 2024 @ 6:58pm 
WOW so much chaos and fun. I loved that I had to be looking all around at all times. Not too much enemies but not to little. Just the right amount to keep me on my toes the entire time. I like how you reused a multiplayer map. When I got out of the first area and stepped outside i was like "hey i remember this map". It's a DAMN good map you chose. Very well done.
Crema 13 Apr, 2024 @ 2:50am 
Really fun mission, well paced and balanced encounters, just fun to go through. Great work!
Oddless 29 Feb, 2024 @ 3:40pm 
out of the 3 reach custom levels available in the workshop this one is my favorite