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Other than that, pretty well paced, definitely looking forward to play more custom Reach maps.
Feedback: I personally did feel as if precision weapon ammo was limited. This is more of an issue with Reach's sandbox that makes all non-precision weapons in PvE not as rewarding to play.
Thanks for making this!
Anyway, this is a really great way to make extra PvE content imo that isn't Firefight. I'm somewhat surprised that Bungie never tried doing this sort of thing.
Of course, 343 did so with Spartan Ops, but as with everything regarding that studio, your mileage may vary...
I do have some constructive criticism, though. The spec op elite with the concussion rifle is very infuriating. I kept on wondering who was killing me, because he is not only on an inaccessible part of the map that you'd thing was just scenery, but he is also invisible. Not only that, but he fights you when you're fighting the brute chieftain with the plasma turret, so you end up fighting 2 high DPS enemies at once, with one of them being unreasonable unknown. I'd recommend removing him, or if you are insistent on keeping him make him a non-spec op with a weaker gun, or at least don't have him fight you at the same time as the chieftain.
I do think the map could use more checkpoints, also. Specifically after the first jammer you don't get one for a while.
It was really fun and challenging to play on Heroic Difficulty as I really enjoyed the Stealth part at the beginning, during the mission I really like how the mission objectives were more dynamic in terms of having to take out enemies to take control of the areas, the weapons and NPC's were very well balanced out providing an excellent firefight style challenge
I highly recommend new players play on Easy to Normal
If you want the Covenant to throw everything at you play for a real challenge on Heroic and Legendary
It was a really fun experience to stream and play at the same time
https://www.youtube.com/watch?v=Rs5zRTItHWI