Total War: WARHAMMER III

Total War: WARHAMMER III

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50% Chance to Capture Artillery
   
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268.341 KB
7 Jan, 2023 @ 10:53am
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50% Chance to Capture Artillery

In 1 collection by =[NK]= Col. Jack O'Neil
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
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Description
So in the game if you have a spare unit slot in your army (Not a 20 stack), and attack an army of the same faction, that there is a 10% chance that you will steal their artillery after the battle. You don't need to wipe them all out in the battle, just win the battle.

This works with SFO.

Mercy the Mad did a video[www.google.com]about it on his channel.
2 Comments
=[NK]= Col. Jack O'Neil  [author] 4 Jan, 2024 @ 3:36pm 
It doesn't need updating. It's just 1 line on dB tables that ca will likely never change, and if they do, they won't raise it to 50. It isn't assigned to factions so it works for everyone.

I'm not sure if the actually function of capturing artillery is bound by faction, or just by usable artillery type, but this mod doesn't touch that.

You could raise this to 100 and use console command to make a huge army of artillery and leave some spare spots in your army, save the game then save scum and see if you manage to steal some?
sigmars_disciple 4 Jan, 2024 @ 1:42pm 
Hey Jack, I know this is a simple mod and doesn't need frequent updating, but can you confirm this does what it's supposed to with 4.x?

It doesn't anything for modded factions, I assume? So if Southern Realms fights the Empire, they can't capture their artillery using this mod or otherwise, correct?

Thanks